Psylocke monored artifacts

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

DeadMoonRise · 1

If you’re going to team up with one or more other mutants, -1 IPAC / +1 Moira MacTaggert

The decks talks for itself: -lot of control -more than decent amount of threat removal/prevention despite being an aggression one (you may always INT with 2x face up Psi-Knife in case of emergency or if your team asks for it) -explosive and sustained damage as main concept (15 dmg events + Honed Technique that you can even tutor with Training Regimen) -strong hate against steady (your katanas + 3 Piercing Strike, you can’t allow steady tokens to prevent your big shots either in case of annoying minions you have to trade or in case you need to INT) -exceptional versatility granted by your hero cards even in terms of preventing damage, countering pains in the a** from villain’s threat cards and doing other shenaningans -some support along with your permanent resource givers, trying to set up multiple damage plays after the first turns.

In solo as well as in team, try focusing to take down boss hp asap, cause you can generally deal up to 2-2,5 times the average damage per turn in comparisons to other heroes. Only if necessary, help with controls and threat removal while still trying to play at least an attack event each turn in order to keep damage sustained.

Swap identity each single turn since turn one, even if u don’t need to heal a hp. Refilling the 6 cards once each two turns is mandatory. And it also may help in reshuffling key countercards or psionic utilities through you a.ego ability . Avoid as much as possible rec, cause ATK/INT for up to 3 each turn doubles your efficiency and support to the team. If possible, let the other heroes heal you or def you from attacks (Drop Kick should be played as it’s drawn to optimise proactively self damage prevention).

Tips: be extremely careful with IPAC, play and use it only if you can end the game bursting the villain in max a couple of rounds or at worst once in early game, but just if you are in critical spots. Don’t be afraid to set it up early and leaving it unused for many turns, or to discard it in mid/late game for it’s blue resource if you are in control of the game (and maybe needing a blue resource in order to trigger a big shot with Honed Technique without wasting other blue-source useful cards).

0 comments