Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
gammabyte · 38
The deck is built around keeping Beast and Hope Summers in play, utilizing Mutant Mayhem to recur them and trigger their enter play abilities.
Core Cards
Core Piloting
- Play Beast and Hope Summers when they enter your hand. If you can't play both, play one and keep the other.
- Never let Beast and Hope Summers leave play. Do not chump block or use their last health.
- Use Command Team to utilize as much of Beast and Hope Summers thwart and attack before replaying them.
- Use Mutant Mayhem to replay Beast and Hope Summers to fetch Energy Absorption and any superpower card.
- If Beast or Hope Summers is lost, Call for Backup and Rapid Response can be used to fetch them.
Card Use [Allies]
- [Priority 1] - Beast >> Simple use, attack or thwart and get those Energy Absorption resource cards from deck or discard pile.
- [Priority 1] - Hope Summers >> Simple use, attack or thwart and get any superpower card from deck.
- [Priority 2] - Agent 13 >> Can ready Helicarrier or Alpha Flight Station in alter ego for extra card draw.
- [Priority 3] - Domino >> Sometimes you have no more superpower cards in your deck, but you do in your hand. Swap out the superpower in your hand before replaying Hope Summers to guarantee a draw.
- [optional] - Stinger >> Good for a non slotted ally that can get a hit in and chump block once.
Card Use [Events]
- [Priority 1] - Mutant Mayhem >> Used to refresh Beast and Hope Summers.
- [optional] - Lead from the Front >> When the economy is there and Command Team are a'plenty, multiple readies and replays can make these cards very effective.
Card Use [Support]
- [Priority 2] - Command Team >> Get them in and get them all. Used to get the maximum number of activations out of Beast and Hope Summers before they are replayed. Secondary use for them is to ready Agent 13 so that she can ready either Helicarrier or Alpha Flight Station in alter ego for multiple card draws.
- [Priority 3] - The Triskelion >> Used to keep Domino on the board when all the slots are used for Beast, Hope Summers, and Agent 13.
- [optional] - Team Training >> If you have enough ally activations available, giving them all 1 extra hitpoint makes them slightly more effective.
Card Use [Upgrade]
- [Priority 2] - Rapid Response >> It has two purposes. Firstly as a fallback plan to get Beast or Hope Summers back on the board if something goes wrong during the villain phase. Secondly it is used to keep Agent 13 in the game to keep reusing Helicarrier or Alpha Flight Station.
really great deck concept. absolutely love it. now i'm just thinking about all the different ways to try it out in other heroes, like Domino