Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Wittebaard · 13
This deck focuses on getting Vision on the table as soon as possible and start attacking or thwarting together with Cap!
Try to get Enhanced Reflexes and Vision on the table as soon as possible. This way you can start dealing damage or start thwarting (whatever is needed). Ideally, you start Vision of with Inspired and then add Morale Boost when using him. Follow up by using a Get Ready on him so you can attack or thwart for the same amount in same turn.
Wonder Man seems like a weird choice, but we're not using him for his own attacks. Only play Wonder Man when you can utilize your Teamwork events. This way you can attack for lots of damage, while Vision thwarts a lot (or also attacks for even more damage!)
Make sure to play Team Training to keep all your allies on the table for an extra round. When they do leave the table, decide to use Make the Call on the most-needed ally for your game to get back into the action.