Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
TeleportingKnight · 455
Shuri lays a trap for the Villain.
Let's set the trap
Key cards for the trap Entrapment lets us power down to set the trap. The villain schemes and we trigger Entrapment to power up and cause some damage. Then, if we have Practiced Plan in play, Entrapment comes back into our hand. Then, if we have Lay Down the Law then we can remove the threat that was just put on the main scheme after we change forms. Then, we can pay Lay Down the Law with Sense of Justice which guarantees a 4 thwart removal.
Then we can do our hero actions and power down and repeat as much as possible.
Powering down a lot lets us do a few nice Shuri things.
- Exhaust Shuri to get one of her upgrades and play it. This gives us the freedom to discard them more as needed.
- Trigger Queen Ramonda for some healing.
- Trigger The Elephant's Trunk to gain a few cards.
Build Support is here for Quincarrier
First Aid is to help keep T'Challa in play as long as possible.
Lay the Trap is on theme for this deck and lets us do some additional damage from threat removal.
Trap the villain and chisel away at his health.