Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
corbintm · 4942

This deck is the sixth of my MC/DC decks that I'm posting here. They're a bit less tested than others I've posted, with some being almost entirely multiplayer focused. Feel free to modify as needed.
MC/DC 2026 Decks:
Art Credit: Juan José Ryp - Vengeance Of The Moon Knight (2009) #10
Setting the Stakes

I haven't wanted to mess around with Cameo too much, with a lot of ideas around it being sort of generic draw engines with Captain Marvel or "infinite" combos with Ms. Marvel. These decks are all quite a bit of fun, but they feel pretty plug-and-play.
I wanted to lean into what I think is Valkyrie's most interesting card, Chooser of the Slain. Before Tigra's Hunted, this was the only card that let you pick what minion you wanted from the deck and discard pile. There was one other card in Tigra's kit that lets you do that, and we need his help.
Dealer's Choice

The Death-Glow was never meant to be passed around at random. In this solo and multiplayer deck, we'll be picking out the weakest enemies of the bunch to go to Valhalla turn after turn. Between Chooser of the Slain, Moon Knight looping and Hugin & Munin, there won't be any more discarding into a Thunderbolt. Instead, we'll soar in the skies and strike out the targets that are truly the closest to death.
- Buff up Moon Knight and Maria Hill's thwarting power with Leadership Skill to help ensure safe flips down
- Use Kid Omega and Squirrel Girl to ping tough status cards off of minions
- Use Make the Call for Hugin & Munin to ready yourself and an ally and bring "You Got This!" online
- Use your basic attack to swing for 4 with Dragonfang, then use Have at Thee! to overkill onto the villain and get another ready
In solo, swap out Maria Hill for Professor X for some safer alter-ego access.
All In

I have been throwing my head at the wall for weeks trying to find a deck worth bringing for Valkyrie across any aspect. From buffing up Counter-Punch with Dragonfang to trigger Change of Fortune or using Take That! on a villain with Death-Glow attached, there's just been a lack of reliability that successfully leans into her ability.
This deck works. With Moon Knight being so unbelievably cheap, you can keep cycling the easiest minion within a scenario while being able to take advantage of some very cheap thwarting. It really smoothes out a lot of her gameplay in a way I dig.