Card draw simulator
|None. Self-made deck here.|
|Core Set Justice + Gamora||2||0||0||1.0|
NocturnalAnimal · 2991
Well...if ever there was a hero that played to my preferred playstyle, it is the Lady Gamora, herself! I've always preferred heroes with very little set-up that can go right out of the gates swinging (looking at you, Captain Marvel, Wasp and Scarlet Witch).
Deck basis and Hero cards:
There's not a lot to say about Gamora really; she is rather straightforward in what she does, yet she is incredibly flexible and incredibly strong with it. Play as many cheap attack and thwart events as possible to utilise her hero ability (this even works in the Villain phase, so Crosscounter is a pretty darn bonkers card). I love playing Spider-Woman for the sheer flexibility of the deck; Gamora takes this in a different direction in that though she doesn't have quite so many different variety of decks that Jessica has, but she also isn't stuck with having to have exactly 50/50 from both aspects.
Her hero suite of cards are pretty much exclusively Attack and Thwart events, which is great. Outside of those, you have possibly one of the best resource generators in Keen Instincts. Though not quite as universal as the likes of Super-Soldier Serum and God of Thunder, it's cheaper and focuses on what Gamora wants to do anyways. Conditioning Room is just great as it's pretty much either a free resource or another potential card to play AND it heals. Rounding out the cards is the excellent Gamora's Sword, which is amazing for pinging off the likes of Drones and Tough status cards.
Now Justice is my go-to aspect, and I've got several decks for it already on here. That said, I mostly play Solo or double-handed/two player so it's often necessary and it also plays to Gamora's strengths too.
To start with, it's hard not to go with the old cheap favourites Clear the Area (3 copies) and Multitasking (2 copies). Having played a lot of GMW, I really have seen the value in Multi-tasking, which I wasn't sure about initially outside of Ms Marvel and her Shrink ability. That said, dependant on the scenario and your needs, you can switch round which you have 3 of. I should be able to keep a handle on the threat nicely between those, Set the Pace and Forward Momentum. This then leads nicely into Turn the Tide, which is fantastic for 0 cost. With Gamora's Sword out, you just need to keep the main scheme clear or remove a side scheme and you're getting 4 damage for free. Bargain!
To fill out Justice, I've bunged in Wiccan and Quake, purely as chump blockers. Gamora is a tad fragile so some speed bumps are always appreciated. Finally, with plenty of Thwart events, Sense of Justice is a bit of a no-brainer.
For the 6 out-of-aspect cards, I've plumped for Clobber and Drop Kick. The former is handy as it's a fairly costed in that it can come back to my hand to provide a resource for another card. It also has a resource which can contribute towards Drop Kick. That in itself is a rather pricey event for sure, but it hurts the villain, can give Gamora some protection in the form of Stun but also nets her another card which can pay for another cheap event. Fortunately there are two copies of Keen Instincts which can help pay for this easily. I admit I was skeptical to start with but it's been very handy!
Rounding out the deck, I've got Rocket Raccoon and Groot. For their resource costs, they bring a lot to the table, especially Groot who can help fend off any damage from minions lying around without much consequence. Rocket is a bit of a flex card in that if the scenario is quite minion heavy (Mutagen Formula or Badoon Warrior) he's fantastic, but otherwise I'll trade him out for Nick Fury. Mockingbird is in there for some protection, and Ironheart is another cheap chump blocker. Between her ETB ability, Clear the Area and Drop Kick, they can help mitigate Gamora's low card draw (something I've been used to playing Wasp). Add in Endurance and the 3 double resource cards, and you're good to go!
I've been mighty impressed with Gamora ever since her cards were spoiled, and with some proxying, I've been able to play against a lot of Expert villains (she's so far taken out Expert Core, Green Goblin and the Red Skull villains. I'm moving onto GMW this weekend). She might not be Doctor Strange tier, but she packs a punch, has some cool deck flexibility and is just a heap of fun to play! I'll be trying out some different combos for sure. I've yet to try out Gamora in multiplayer, but I suspect I'd change a few things round. She certainly seems stronger in Solo so will have a play around with double-handed.
Looking forward to seeing what y'all come up with!