Card draw simulator
|None. Self-made deck here.|
|Wakandan secret service (0 allies)||1||1||0||2.0|
stilonxy · 1668
Black Panther - Justice for Wakanda!
Holy cow, playing this deck is the most fun I’ve had in a long time. And not only is it fun, it’s also extremely powerful and versatile. This is a control deck and should be played as such. You have both great minion and threat removal, as well as good burst damage potential. Every phase provides a fun puzzle where you have to make tough choices.
This deck is mainly built with true solo in mind but can surely work in a multiplayer setting.
Let's be honest, this deck is in no way shape or form revolutionary. It's built around the typical justice formula with some tweaks. However, it works very well for Black Panther.
There are some really good Black Panther leadership decks out there that revolves around card draw combined with thinning out the deck to optimize the Wakanda Forever! cycling. Now, with some fairly new additions to the justice aspect it’s possible to build an equally good justice deck. What makes Black Panther a really good choice for the new justice card draw meta is The Golden City. If you start your turn in alter-ego with The Golden City and Avengers Mansion out you’ll have 9 cards in your hand. And this is only the starting hand. You then have the potential to draw even more cards to set up strong combos, and more importantly; set up your hero specific upgrades as quickly as possible.
Apart from the Vibranium Suit, you’ll want to mulligan for The Golden City for obvious reasons. This deck’s thwart potential is rather low compared to a “typical” justice deck, so you only want to switch to alter-ego when the villain is confused with Sonic Rifle. The idea is basically to sit in hero and control the board and then go alter-ego when available for huge card draws to set up some big burst windows. A lot of times you will one shot the villains' last stage with some good draws.
Instead of using big thwart events the idea is to nibble away on the threat with several different tools. Tactical Genius, combined with allies and Beat Cop will remove quite a lot of threat and give plenty of opportunities to make use of Clear the Area. I’ve never had any issues with the threat at all.
Don’t be too trigger happy with One Way or Another, know when to play it and what side schemes to be on the lookout for.
Beat Cop is actually great value for Black Panther since it goes well with his "thwart style" and it will stick on the board for as long as you please. Also, Black Panther relies a lot on his hero specific upgrades to clear minions. Beat Cop will give you another option for this and what’s maybe even more important; it can potentially clear his nemesis minion in a single swoop!
I’ve play tested this deck quite a lot. I can comfortably say that this version is the best I’ve tried. However, if you want to tinker some I’d suggest looking into different upgrades and allies.
More survival? Endurance could be useful, but I rarely struggle with health since your Vibranium Suit will heal you, and you can also recover in alter-ego. Crew Quarters could also be considered but I’ve found it rather redundant, you rarely want to top your health since you want to reap the benefit of Vibranium Suit.
I've yet to lose with this deck on expert, but It's definitely not an idiot proof deck. If you're unlucky and have all upgrades and The Golden City in the bottom of the deck you'll struggle quite a bit, but it's always fun with a good challenge :)
I'm grateful for any feedback!