Gamoras Neverending Stun Machine

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

beidlmeister · 8

Gamoras Neverending Stun Machine

Welcome to the Stun Machine. The aim of this deck is to burst the opponent down as fast as possible while keeping them stunned as long as possible. Schemes are held in check by Gamora's Finesse ability as well as the thwart events from her hero kit.

Key Cards

Setup

You want to get to your resource generators as fast as possible. This means mulliganing for either Keen Instincts or Martial Prowess. Conditioning Room can be played on turn 1 and then immediately get the card back that was spent to pay for it.

Stun Effects

The deck plays a total of 6 Stun and 2 Confuse Effects (3x Drop Kick, 2x Tackle, 1x Mockingbird, and 2x Concussive Blow). This means that you can keep a stun or confuse chain going for at least several turns. The cost restrictions of Drop Kick can easily be paid, since the deck has an abundance of resources.

Record:

  • Expert Rhino 7-3
  • Expert Claw 5-2
  • Expert Ultron 4-0
  • Expert Risky Business 4-1
  • Expert Mutagen Formula 4-1
  • Wrecking Crew B-Side 3-0
  • Expert The Hood 3-0

currently playing Expert Kang, followed by the campaigns

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