Card draw simulator
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None. Self-made deck here. |
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None yet |
Caldias · 1989
No fancy picture this time, let's get to blasting!
Fun stuff:
Nothing too fancy here. Bug is a target and we want to put our singleton Energy Spear on him so it can stay out indefinitely. The spear is also our primary target for Fusillade, as exhausting it doesn't do anything to hinder it's functionality. Otherwise, Fusillade gives you a way to use your Venom's Pistol while exhausted, but you already knew that! You're a Venom fan since day one!
Sidearm is another Fusillade target and it keeps Bug from getting wrecked by retaliate.
Lock and Load is a way to tutor out Multi-Gun (or the spear, if you already have that business going).
We like flipping, so Ready to Rumble lets us heal, so we can rely on Project Rebirth 2.0 to get cards, and still ready once we flip!
Boring stuff
We want to limit the amount of energy resources in order to hit kickers for Behind Enemy Lines, Drop Kick, and Grasping Tendrils. Helicarrier gets us a discount, but we need reliable ways to get those resources!
dr00 pointed out to me how valuable the Enhanced cards are, particularly when using The Power in All of Us to pay for them. So that's the goal, and we have three guaranteed kickers, in addition to a floating resource to pay for stuff.
Other Considerations I didn't include Guardian supports because I find that I don't have enough allies to get value from Knowhere and Venom is often resource-starved for other priorities that C.I.T.T. is hard to justify. But, with The Power in All of Us that does make paying for C.I.T.T. more viable.
Finish the Mission
With Apocalyptic threats on the horizon, now is the perfect time to get the best Guardian in a tuxedo and start taking down bad guys!
Love Bug and he is pulling double duty here! Look forward to giving it a spin. Lock and Load PSS has been really helpful for Flash as well.