Card draw simulator
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None. Self-made deck here. |
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Letterdenma · 173
Since everyone's posting their Protection-to-Betsy decks at the moment, I thought I'd add mine to the pile.
Green Psylocke makes perfect sense, of course: She's good in any colour, so you may as well pick the one that lets you use the two unique effects you can't use as well with anyone else, since Phoenix is less keen on green.
So what's the twist to my version? Playstyle! In spite of the name, this is a Psychic Misdirection deck only incidentally. The core strat is to lean into the Professor X loop and flip every turn.
For those of you living under a rock, the loop goes:
Find Professor X with Cerebro and Betsy's AE ability and play him, confusing the villain -> flip up and do ninja things -> chump block with Charlie -> do ninja things -> flip down and find someone else with Cerebro -> Confusion prevents the villain's scheming.
(Granted, it falls afoul of every type of villain countermeasure, be it status effect mitigation or punishing you for chump blocking. C'est la vie!)
So the core gameplan is set up with just two grey cards, and you only need one (Cerebro) to find the other. The rest is about combining fun and utility. This means:
- Three effective copies of Cerebro via Build Support and Forge. Build Support has the decency to leave the game once it's done its job, but Forge sticks around - think of him as a spare resource you can draw with Cerebro once he shuffles back in.
- No Perfect Defence suite because Psylocke isn't supposed to block if she can help it, so you'd only be drawing off Dauntless once every four turns or so. Moira MacTaggert at least is a guaranteed draw every two turns.
- Change of Fortune is in because you're only playing Psychic Misdirection and Telepathic Suggestion on turns with a 4-card hero draw, and you'll need to fill your hand back up. With any luck you'll occasionally get additional hits from Weapons Training and Psimitar.
- You get one shot at Karma every two turns to steal non-elite minions. Unfortunately you can't trigger Change of Fortune by chumping with stolen minions as (a) they don't count as enemies when they die (unconfirmed) and (b) it's not you doing the killing (confirmed). On the plus side, Chimera isn't Elite, so yay Face the Past.
- You can also whistle up the White Queen to strip a stun or confusion (you don't need Toughness removal thanks to the Psi-Katanas), or Northstar for a little more damage mitigation.
- You're only preventing one villain activation per turn, and we all know they like to draw extra attacks and schemings from the encounter deck. But you're thwarting 3 every two turns with Charlie, Psylocke is 3 ATK or THW in her own right, you still have Psylocke's array of events (and X-Gene to mitigate the pricetag); and then there's "Come Get Me, Bub!" and Endurance to compensate for the occasional hits that slip through. CGMB is also there to find minions, because it's annoying to have minion removal in hand and no-one to try it out on.
- Unfortunately there are no Psionic-tagged Skills, so there's no true looping with Training Regimen. But since you'll be in alter ego at some point every turn, it's still welcome as a free extra card draw until all yours end up on the table or in your discard. I considered trading The Power of the Mind for a Directed Force to stretch TR's utility a little, but it's not worth the candle with no built-in way to shuffle the event back into your deck.