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|Captain America / Protection - Side Scheme Draft League Seas||0||0||0||1.0|
|"Stun Lock" (2.0) - Captain America / Protection small twe||0||0||0||1.0|
Brian-V · 2972
A lot of new changes in 2.0...
- Honorary Avenger x3
- Nick Fury x1
- Med Team x1
- Nova x1
- Energy Barrier x2
- Down Time x1
- Expert Defense x2
- Luke Cage x1
- Counter-Punch x2
- Indomitable x1
- Get Behind Me! x1
Captain America is one of the best heroes right now in the current meta, probably without a doubt in solo games. Due to the nature of stun in a solo game, you are basically able to shut down the villain's entire activation in a turn.
The Stun Lock takes that idea to the next level with Tackle, allowing you to always have a stun on hand and lock out the villain from ever attacking.
Remember that your alter ego setup initiates after you draw/mulligan. So if you draw your shield, dump it and you'll get it back. As usual you want to get your engine going so any resource cards or those that allow you to draw cards or are resources are keepers.
You could also consider keeping 1 ally in hand for Steve Rogers's "Living Legend" ability.
Generally, you are searching for Captain America's: Super-Soldier Serum and Steve's Apartment, then depending on your most urgent need whether that is defending or thwarting (Shield Block and Fearless Determination , respectively).
Essentially as the name of the deck says, you're stunning every turn with Tackle, Heroic Strike, or Mockingbird. I've had games against Expert Rhino where I've stunned every turn and never took damage. Stun as much as possible while building up your board and flip to Steve Rogers and heal when you get threat to low level and have an ally in hand.
You also want to make sure you get at least one Super-Soldier Serum down early so you can ensure having a for Tackle and Heroic Strike. However, if you're in a pinch, don't be afraid to use a Tackle to get that resource -- you have x3 in the deck along with x3 Heroic Strike.
With Captain America's Shield and Armored Vest you'll be defending for 4 which can essentially mitigate most attacks. If the villain has extra boost cards or you're expecting a harder hit you have Shield Block.
Put down Indomitable when you're able, but "I can do this all day!" allows you to untap on your turn.
If Captain America has a weakness, it's controlling the encounter phase. Against more difficult villains you'll have a bit tougher time dealing with unanticipated schemes and multiple attacks from Treachery cards. That's where Get Behind Me! and Black Widow come in.
After one swing of thwart with Black Widow you'll just keep her on the board solely for her ability. A reminder that Get Behind Me! is a Hero Interrupt, but you will be able to use Black Widow when you are Alter-Ego side. In those situations, you can use Get Behind Me! to pay for Black Widow's ability.
Other Card Considerations:
As I outlined above, I recently changed a few cards.
I added 1 more Get Behind Me! just because, like I said, if Captain America has a weakness in his kit, this is it. And even if you aren't in Hero mode, you can use if for Black Widow.
I added Nova to have another ally to take advantage of Living Legend and also because you'll find that one of the cards that is situational that you don't mind tossing, is Shield Toss - (no pun intended) and Indomitable, because you're stunning so much. Because Nova's ability is triggered by "initiate", you can also still use it even if you plan on defending with Cap. Along with retaliate, it's possible in your situation it's worth it to you to spend a card so that you can kill something attacking.
Hope you have fun with this build, any feedback is welcome. Also check out my other decks I've playtested extensively on Expert: