Panda (Pool + Wanda)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Chillachilles · 58

Who wants to hurt a cute cuddly panda?? Apparently, there are villains who do and it is our job to make sure Panda stays healthy, even though pandas can often be reckless.

The strategy with this deck is stay healthy enough to hit the doubles and even triples of pool's resources. The way we keep Panda healthy, is with a combination of Healing Factor, Panda's hero ability in case we draw a nasty boost card while defending, a few chump block allies via Nick Fury, Ironheart, and maybe Lockjaw, and the occasional Magic Shield. With Healing Factor we are basically allowed to be dealt 4 damage in an attack where we defend. Panda's 2 DEF and with the 2 recovery will let you stay up to 10 health when your turn starts or you can gradually heal up to ten, or six if we need to shoot for the doubles instead.

Let's talk about the triple resource cards for a bit. Panda's crazy tutoring via her alter-ego ability, and Spiritual Meditation lets us almost always come away with a triple at the beginning of the game, and this deck has no shortage of high cost cards as viable targets for said resources. By your first turn you should have a couple of beefy upgrades in play, and that is not to mention what you can get in with Chaos Magic should you get it early. There could be times when in the first turn you have one or two carriers and Avengers Mansion plus Nick Fury out. Take advantage of the start of game card draw/ mulligan to get a quick set up.

Sometimes you might end up with a ton of resources in hand. Plot Convenience via card storage and Lockjaw help remediate that, but don't be shy to keep a couple of resources in hand for your next round.

A couple to a few turns in you should start to use some of your Hex Bolts. These are huge as they'll let you draw cards which could be another target for any doubles you may still have, or it could land you a crucial double you could use to play another card in hand, and that's not to mention the status cards it dishes out. Stun or confuse the villain or get yourself a tough if the villain is stalwart. 2 Threat removal is next best, and 2 damage isn't too bad. Scarlet Witch's Crest is huge here as you can modify to get the results you want. Gambit also helps in this regard if you want to know what results you get, or if you have a Molecular Decay in hand you can see if it'll whiff.

Agent 13 is there to provide backup thwart and to ready Helicarrier to fuel more Hex Bolts and so forth. Hope Summers can get you more Hex Bolt or if you haven't drawn it yet during a deck pass Chaos Magic. Scenario that has happened quite a bit, you draw Hope, a couple of doubles and a big upgrade, maybe Mansion. You play Hope, get Chaos magic, use it to play Mansion, mansion lets you draw a card, and you can then play said card.

It's all chaotic and up to chance, but that's the name of this deck, is to let the chaos work in your favor. Pandas revel in chaos but they're having fun and I hope you all have fun too, I know I have.

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