Footballcoach · 632
The second iteration of this deck, because I found this was even more fun and worked a little smoother. Not much new: there have been lots of Drax decks that flip once (up to hero form) and stay there the whole game. There have been decks that focus on healing and survivability. And it makes sense to ready Drax over and over so that he can attack and draw cards. So here we go:
- Key upgrades (as always) are DWI Theet Mastery and Drax's Knife.
- Endurance and Symbiote Suit will Boost up Drax's health
- The Night Nurse can clear stuns (especially those caused by Memories of Another Life)
- 12 cards that ready you (C.I.T.T., What Doesn't Kill Me, Limitless Stamina, Leading Blow, and "Fight Me, Coward!")
- Helicarrier is nice to have in his low-cost kit, but could be swapped out for something else if you like (maybe Front Organization or another First Aid)
- Golem Drax doesn't like to defend and usually doesn't need to. What damage he takes can be healed or prevented pretty easily.
- Getting Mantis out and keeping her out is great for survivability. While First Aid is fine for Drax, it's better used on Mantis because you can turn 2 healing into 6.
- Parry is like having a Tough status card (for one ER, good deal)
- Shake it Off can be played after taking attack damage to get a sweet tough.
- "Come Get Me, Bub!" is another all star in this deck (which wasn't in Golem 1.0). Because Drax has 5 attack (6 if you can get the symbiote suit), he can almost always deal with whatever minion is summoned using his next basic attack. With few exceptions, it will end up reading "Exhaust Drax and heal three damage from him and give him Tough and probably draw a card". It's busted value.
- Don't forget that The Power in All of Us can be used to "pay" for C.I.T.T.s ability to ready Drax (since it's double when used to "pay" for a basic card).
- Card draw is king here. Every time Drax is attacked by the Villain (once he has three Vengeance counters) he draws a Card. Every time he basic attacks, he draws a card. If he has Symbiote Suit in play, he starts with 5 cards in hand... and it's not unusual to see 8-10 cards through the course of your turn. Lots of interesting (and low-cost!) choices
- Intimidation is a great thwarting card, but with only two in the deck, you'll often be missing it. If your health is good, you can thwart with Mantis. If you're solo, rush. If you're in multiplayer... well, the main and side scheme's are someone else's problem. Which they can deal with, right? Cause you cleaned up their minions. You're welcome, Justice.
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And that's the deck! I hope you give it a try... I doubt you'll be disappointed.
"I only like to play Aggression and I hate playing Protection, but this deck changed my mind and I had a lot of fun!" - my wife
4 comments |
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Sep 09, 2025 |
Sep 09, 2025
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Sep 09, 2025Drax Protection is so much fun, this looks really solid! Definitely agree on come get me for him, super valuable |
Sep 09, 2025
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I'll give this a try. I ran a similar deck a while back, but "Come Get Me, Bub!" wasn't out yet and it looks great here!