Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Korny14 · 1
This is my first time publishing a deck on MarvelCDB! I have over 100 plays of Marvel Champions since getting into the game last year, but I'm just starting out building my own decks. It's a whole new aspect of the game that I'm really excited for!
I play two-handed solo, and the goal of this deck is to cover thwarting for both players, while also dealing damage through Shuri's kit. I paired this with an aggression deck and was able to beat both Klaw and Red Skull on expert mode.
Deck Overview
This deck is designed to thwart early and often! With Innate Perception, Shuri gets up to 3 THW from turn 1, while eventually getting up to 4 THW with Heroic Conditioning. In a two-player game, I find that most side schemes come into play with 6 threat. Your 4 THW (or For Justice!), combined with Clear the Area, Making an Entrance, or your allies, is usually able to clear off a side scheme all by yourself.
After that, it's time to profit! Justice Served readies you back up to thwart again, Skilled Investigator draws you a card, and Stealth Training stuns an enemy of your choice if you defeat the side scheme exactly (which I find incredibly easy with this deck!). Not to mention you're triggering a Black Panther upgrade every time you do a basic thwart. I find that most of the time I'm using Panther Claws to help deal damage and advance the game state. You also have a few options to grab side schemes with One Way or Another, Lay the Trap, and Superpower Training.
The rest of the deck is filled with your Shuri staples. Ingenuity to further boost your economy, Moon Girl for more card draw, and of course the Dora Milaje engine. Ready to Rumble is also in here so that you can exhaust to play an upgrade in alter ego and still thwart after flipping up. And with all of Shuri's alter ego tools, you know you want to flip often.
