Card draw simulator
|Hel's Kitchen 2.0 (Thor Justice)||90||67||20||2.0|
KingOfRohan · 980
Four major changes:
OUT: All copies (2) of Surveillance Team. IN: Copies (2) of Counterintelligence. It's much more important to prevent threat from the villain's scheming (especially from Advance) than to whittle away at threat. Thanks again Black Widow.
OUT: All copies (2) of Followed. IN: Heimdall and another copy (now 3) of Concussive Blow. Both these cards can deal damage, they're not side scheme-dependent, and both have a thwarting effect, too, with Heimdall potentially removing 8 threat over his life and Concussive Blow's confusing the villain.
OUT: One copy (now 1) of Interrogation Room. IN: Another copy (now 2) of Under Surveillance. You only need one of either, it's true, but it's so much more clutch to get out Under Surveillance, and the extra one can always be used to trigger Lightning Strike. Additionally, sometimes even with Under Surveillance the first stage of a main scheme is completed and it's not bad to have a second copy maybe ready to go on the next stage of the main scheme.
The core of the deck is unchanged, but these changes make it even more reliable and easy to switch into alter-ego and utilize Mjolnir as a resource using Worthy.
A key to this deck is using Mjolnir as a resource. Unlike Steve Rogers, Odinson's ability is an Action rather than Setup, meaning you can and should be drawing and spending Mjolnir as many turns as possible (even every turn). This essentially allows Thor's hand size to be +1 most turns.
For example, a great first two turns might look like this:
Turn 1: Draw a resource card (like Genius), a 4-cost ally (Nick Fury, Daredevil, or Lady Sif), and God of Thunder. Summon Mjolnir. Spend the resource card to play God of Thunder. Switch to Thor. Use God of Thunder, Mjolnir, and the other two cards in hand to play the 4-cost ally. Thwart with Thor and the ally (if facing Breakin' & Takin' or The "Immortal" Klaw.
Turn 2: Attack with Thor, use God of Thunder and a card to play a 2-cost card like Under Surveillance. Switch to Odinson. Summon Mjolnir. Use Mjolnir and the other card to play another 2-cost card.
On the following turn, summon Mjolnir again and it's your choice whether to spend it as a resource or play it to boost your attack and allow for Hammer Throw.
Just remember, playing Hammer Throw later in the game, you can go on another spree of switching back and forth between hero and alter ego using Mjolnir as a resource until you want or need to play it again.
This use of Mjolnir as a resource allows you to have the hand size to focus on taking care of early issues (like a bad side scheme). It's still very helpful to get out Asgard or Avengers Mansion (you don't necessarily need both), but lean into the Mjolnir-as-resource until you have one of those out later on. Prioritize mulliganing into a strong opening hand to deal with early threats (like a 4-cost ally or Jessica Jones) rather than searching for Asgard.
The deck rewards clever, intelligent use of Mjolnir as a resource. If you play it right, I think you will really enjoy this dynamic.
Have fun in Hel's Kitchen!