Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Sneak Attack ShadowCat | 1 | 1 | 0 | 1.0 |
Kitty for multiplayer | 1 | 1 | 0 | 1.0 |
Kittyfollen | 0 | 0 | 0 | 1.0 |
Shadowcat Aggro Events | 0 | 0 | 0 | 1.0 |
Group Play Shadowcat Aggression | 1 | 0 | 0 | 1.0 |
Kitty Surprise (Attack) | 0 | 0 | 0 | 1.0 |
Kitty Surprise (Attack) | 0 | 0 | 0 | 1.0 |
Kitty Surprise (Attack) | 0 | 0 | 0 | 1.0 |
Brian-V · 45979
One of my favorite MC players explains Shadowcat in a very informative video: SC0E HOW TO: Shadowcat!
(I've completed all of Mutant Genesis multiple times on Expert with variations of this deck. Turns out Shadowcat is very strong and really has an answer for everything. The form mechanic, which Surprise Attack exploits, is probably the most well-designed. Not only is she super powerful, but she's quite engaging and very fun to play!)
Synopsis:
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Surprise Attack is probably best used by Shadowcat better than any other hero because she flips so easily. I've tried Shadowcat in all aspects and I really enjoy this one the most based on how much control you feel you have to flip your Mass form. This is really important for so many of her cards: Lockheed, Airwalk, Phase Strike, etc.
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This deck uses Surprise Attack to flip to control your Mass Form and ensure you always get to use your Solid resource to great effect, while also defending and taking no damage. You can do this multiple times in a turn if you have the right cards in hand.
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This ensures that you’ll almost always be able to end up in Phased form during the villain phase so you can defend without taking damage. This is very important if you have Quick Shift, for example.
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You always get to use Surprise Attack’s kicker because of the on Solid Form -- 4 damage essentially for the 1 ER.
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Killing a minion after you block the villain’s attack using Surprise Attack and killing a minion on the board before they even get to attack –- is there a more satisfying play?!
Typical Play:
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Play Phased and Confused if you have it, this is very, very good value and also stacks with the stun of Drop Kick. You should be able to really slow down the villain with these cards.
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On your turn, always think about how to end up in Phased form using the on Solid form. That means using the attack events to end up in the correct form.
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On the villains turn, you should be in Phased form. Of course, play Quick Shift to defend without exhausting if you have it and take zero damage. Side note: I actually always hold on to Quick Shift if I have it no matter what. I rarely do this with defense cards.
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Then, if you don't need Surprise Attack on your turn or you expect another attack that you need to defend, use it on the villain phase to flip immediately back from Solid form (use the ) and flip back to Phased once again to defend and take zero damage again.
Cards/Combos:
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Phased + Martial Prowess + The X-Jet = 3 for Drop Kick
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Wolverine is a powerful ally to get rid of all the Tough in Mutant Genesis.
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Deft Focus has a lot of Shadowcat targets: Shadowcat Surprise, Airwalk, Intangible Interference, Acute Control, & Phase Strike.
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Ready to Rumble is essentially a 1-cost ready that you can easily use on any turn. Again, I think Shadowcat uses this card better than anyone. You can also use this card to again flip to the form you need to end up in.
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Utopia can help you ready when you had to actually exhaust to defend with no Quick Shift. This can be really useful in scenarios like Sabretooth where you have to protect Robert Kelly.
Stun/Confuse/Tough:
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I think this deck will change over time, for example there is a certain Aggression ally that will come out soon that has been spoiled that I would add when she comes out -> https://hallofheroeslcg.com/logan-wolverine/#jp-carousel-16200.
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Drop Kick/Professor X – I know there’s bound to be some questioning of these cards due to the Steady/Stalwart in Mutant Genesis. But I feel that it's quite overblown as much of it can be removed and often you almost have to have status effects in some scenarios. With the on Solid form, Martial Prowess and The X-Jet it's easy to get the kicker. Mutant Genesis also has minions with a lot of hit points that now offer good targets for when the villain does happen to have immunity.
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Another thing you might notice is that Mutant Genesis has a lot of Tough! Therefore when you go up against Master Mold for example, you can always use Piercing Strike to help with all the Tough.
Other Card Options:
- I've played many variations of this deck. I think a lot of the time each version has worked better dependent on scenario. I've played versions with/without:
- Adding:
- Clobber for more events and for Drop Kick
- Piercing Strike
- Assault Training
- Subtracting:
- Adding:
42 comments |
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Sep 30, 2022 |
Sep 30, 2022
I havent played Kitty Pride, yet but I am really looking forward to. This deck looks amazing and can't wait to give it a go :) Her phasing ability looks really powerful and gives some nice synergies |
Sep 30, 2022
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Sep 30, 2022I was wondering what your thoughts were regarding using Emergency with Kitty Pride? I haven't had a chance to play this yet, but was thinking that using Emergency as a 0-cost card to trigger her "no damage when defending" would be a good way to stay upright. It would situationally replace needing to use Ready to Rumble, but at half the cost. The combo I'm thinking of would be to start the villain turn in phased form -> villain attacks -> play Emergency to take no damage -> forced flip to solid -> play cards on your turn (including surprise attack) -> basic attack gets you back to phased again Curious what you think? |
Sep 30, 2022And of course when I say Emergency, I really mean Warning. facepalm |
Sep 30, 2022
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Sep 30, 2022
After the new ruling on Mutant Protectors, I think I'm even more confused again on how this works, but I agree now that this isn't going to work the way I want it to. Hopefully they update a v1.5 to clarify defending again. |
Sep 30, 2022So Quick Shift will always end with you in solid form right? Since it would trigger the forced response on the phased form. |
Oct 01, 2022
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Oct 02, 2022So I'm getting very confused about the forced response. For example: I use quickshift to change from solid to phased. I am now considered to have defended. Which of the following happens: I stay phased and take no damage. I turn to phased, take no damage and then am forced to flip back to solid. I guess I am confused by when I am considered to have "defended". It is prior to the attack resolution (when you resolve a defence card or exhaust to basic defend) or is it after the attack has ended? As the ruling on powerful punch seems make it that you have "defended" after the card has been resolved. But on quick strike the card flips your form as part of its resolution. So does that not mean that it flips your form, finishes resolution, then you are considered to have defended, then the forced response?!?? A big thanks to anyone who can help! |
Oct 03, 2022
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Oct 03, 2022
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Oct 03, 2022
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Oct 03, 2022
I think this all needs clarification from ffg tbh. |
Oct 03, 2022
1st
2nd
In both scenarios you wont have to exhaust yourself in order to prevent the damage if you play Quick Shift :) I hope this clears it up ^^ ~L~ |
Oct 03, 2022
Sadly if your taking the other interpretation then the previous ruling, related to vision and shadow cat, would screw this all up. Because the interrupt is when the attack initiated it falls under the crossbones machine gun timing. That means your are not considered defending so you would need to then also use another defense card or exhaust to defend. That makes the card almost useless and you should use preemptive strike instead, unless your trying to kill minions before they attack. It also means the defense trait is useless except for creating resources for defense cards. |
Oct 03, 2022
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Oct 03, 2022You are very welcome :) in case Powerful Punch is still unclear: Powerful Punch has the same timing sequence. It's an interrupt which is an attack and defense. That means if you are in Solid you can trigger the swap to Phased after you attack for 4 damage. Then you prevent the damage from the incoming attack (because you are defending thx to Powerful Punch) and after that attack resolves you have successfully defendend and have to switch from Phased back to Solid without exhausting :) And these interactions are what make Kitty Pride so powerful ^^ |
Oct 03, 2022
With that in mind the interrupt for powerful punch is the exact same and the ruling that the attack and defense is at the same timing and not one after the other would make it so your not defending as it's all happening before the attack. Because Alex explicitly says neither of them would be defending in that case. You'd still switch from solid to phased but would need to use something else to trigger defending. Yes myself and I think everyone else wants powerful punch to be amazing for shadow cat but their response so that vision isn't screwed makes it so that powerful punch isn't good for shadow cat. Which sucks. Ill still play it counting as attacking and defending for now but I'm also playing it so vision can't side step the interrupt timing to be consistent. |
Oct 03, 2022
I think there is a difference here: Crossbones machine gun is the effect you interrupt in case 1. Which isn't an attack. Hence why you are not defending. The villain attacking is what powerful punch interrupts. Which is an attack. Hence why you are. I may be wrong. But it definitely needs proper clarification from ffg. |
Oct 03, 2022Exactly. Crossbones' Machine Gun is a force interrupt that triggers during the activation and the damage happens before the actual attack. Also this is indirect damage which cannot be defended! That's a completely different scenario we are talking about :D Also forced interrupts and forced response always trigger before "normal" interrupts / respsones. So Crossbones' Machine Gun would trigger first, then comes the attack, then you play Powerful Punch and go through as explained above. |
Oct 03, 2022
The point isn't interrupting the machine gun. It's about the timing. So any other villain initiates attacking you. If you powerful punch, your interrupting that trigger so the card occurs before the attack initiates so your not in the attack window. Because there is no attack when the card resolves your not defending. Now that powerful punch is resolved you continue with what it interrupted, meaning now the attack starts. Does that make sense? |
Oct 03, 2022As someone on reddit posted: "Here is the order of operations...
"the hero choses to defend" is where you would play Powerful Punch and interrupt his actual attack. Since again, Crossbones' Machine Gun is a seperate instance of damage or trigger event that happens before the attack. That's why you are still able to play as discribed. You can't however defend against Crossbones' Machine Gun since again this is indirect damage and not a direct attack :) I hope that clears everything up ^^ ~L~ |
Oct 03, 2022
But I am pretty sure ffg will clear it up for us. |
Oct 03, 2022"If you powerful punch, your interrupting that trigger so the card occurs before the attack initiates so your not in the attack window. Because there is no attack when the card resolves your not defending." Who says that you are not still defending after you dealt the damage from Powerful Punch? By that logic a lot of Defense events wouldnt count as defending an attack because they would all resolve before the attack started like Preemptive Strike or Defiance for example. And that is just not true. You are still defending for the remaining attack after your card resolves. |
Oct 03, 2022
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Oct 03, 2022
The only other instance of this timing is Grasping Tendrils and I'm pretty sure it only works correctly because the interrupt is when the villain initiates the attack. For crossbone you would stop him from attacking and because this interrupt occurs before Crossbones' Machine Gun the forced interrupt wouldn't occur either even though forced beats non-forced and thats only because the initiates attack is before attacks. For Ultron it would prevent a drone from being put into play. "Crossbones’ Machine Gun is interesting because it has an Interrupt ability which means it must resolve before its trigger, Crossbones attacking. By that logic, it can be treated as damage from a non-attack, for which you COULD use Side Step in response to it while in Vision’s Intangible form, because you are not making “a defense.” (This would be different if the ability wasn’t an Interrupt, or if it instead boosted Crossbones’ attack, because a Defense event played during an attack is by definition “a defense”, and an Intangible Vision cannot defend.)" ^ This is the actual text that I think becomes relevant for this. Its saying the interrupt for the machine gun happens prior to the attack so its not an attack. Because of that Powerful Punch would also completely resolve before the attack initiates so your outside of an attack, going along with their "this logic makes it a non-attack" you'd have used the card outside of an attack and therefore not be "making a defense." As I said before I think that the intent is that powerful punch be amazing for shadow cat (features her art) and should do damage, shift from solid to phase, be counted as defending, therefore taking no damage and switch back to solid after the attack is done. BUT the point is that their rulings go against this and its dumb and therefore I'm inserting everyone's favorite nick fury meme. |
Oct 03, 2022
I'm probably going to hold off from using her in protection for now and try aggression like the list above. Shame, I really want to find protection decks I like lol |
Oct 03, 2022
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Oct 03, 2022
If the machine gun isn't part of the attack then Powerful Punch wouldn't be part of the attack either and if it's not part of an attack then you cant be considered defending. Still going to use it the other way as I really believe that's the intention and their wording about the attack and defense of Powerful Punch being simultanrous was just so you wouldn't flip flop before the attack actually happened. |
Oct 04, 2022I think it still should be different because first of all the Crossbones' Machine Gun is a card thats "played" or activated by the villain. 2nd the damage thats been dealt here is indirect damage which alone has its own ruling and can never be defended against. So it would be really hard to say its part of the attack. Ofc it has to be something thats happening apart but not necessariliy outside of the attack. And just because this interrupt effect isnt part of the attack which again can have plenty of different reasons doesnt have anything to do with how long the defense condition lasts. Because theoretically I feel that you could also argue then that Powerful Punch diesnt even make u the new target since its not part of the attack and since you techically didnt defend against that attack you wont becomming the new target. Me personally I think as soons as the villain activates and / or initiates an attack I have several trigger where I can defend and once I decided to defend it will last till the end of the activation. Thats what would make sense and is logical. Since Crossbones' Machine Gun doesnt enhance the villains attack with a +ATK but instead it is its own mini attack of sorts doesnt make it a part of ihe villains attack but its still part of the activation. Also again this is indirect damage we are talking about here.. And with Powerful Punch i would decide before that i wanna defend than a damage source accurs which i cant do anything about and then the actual attack is happening. If I attack the villain during its activation and they'd have retaliation that also wouldnt be part of the attack but still happens during the activation. I dont really get why ppl would assune just because they are both interrupts and are happening happening before the villain actually attacks that its defense doesnt count torwards the attack. Seems like a stretchbto me tbh. Because i am 100% sure machine gun isnt part if the attack because of the indirect damage. Not because its happening before the attack. |
Oct 04, 2022
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Oct 04, 2022Also I think machine gun not being part of the attack means that it happens before dealing a face down boost card. And back then this was the earliest when you could intervene with either cards like Preemptive Strike or by exhausting. And by ruling that machine gun not being part of the attack means that the OG target of the activation would always have to deal with the machine gun. Now with Powerful Punch we can intervene before that happens. This is the part where I was mistaken since I assumed the forced interrupt would occur before but you are right that powerful punch interrupts right at the initiation and thus should occur before the machine gun making us the new target of the machine gun and everything that follows. And we are only becoming the new target because we are indeed defending. If we are not defending then we should be the target of the attack. And if we are not defending then it wouldnt make any sense for the card to have the defense trait. I think it has the defense trait so you cant just get 4 damage in and let the OG target deal with the attack. If you decide to play this card and deal 4 damage then you also have to live with the consequences that you are now defending. |
Oct 05, 2022I think a few people in the comments here are missing the fact that the Response on Phased/Solid is just that - a Response. Not a Forced Response. Flipping forms is OPTIONAL after a defense or attack. |
Oct 05, 2022
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Oct 07, 2022This deck is so good! 2 cards away from what I’ve been running with Shadowcat-A, -1 Drop Kick and -1 Shadow and Steel for proxy versions of Forge and Psylocke. So much synergy with Aggression!! |
Oct 07, 2022I love Kitty so much, she instantly became my new favourite char. Especially your Deck aces every situation. I just took out "Shadow and Steel", bc I drew it dead every single game. |
Oct 08, 2022
You can definitely take out Shadow and Steel, I usually try to add Team Up cards when I can purely because I enjoy them for theme. It does offer you a way to flip in the villain phase before the villain can attack, and you can help pay for it with Martial Prowess, but it's easily a card you can cut and the reason I made it a 41 card deck. I probably should have mentioned that in the write-up. Forge and Psylocke will definitely replace cards! Forge seems like an auto-include for any X-Men deck and Psylocke giving confuse to Aggression! Wow, excited for both cards. Thanks for the comments. |
Oct 09, 2022Started messing around with Kitty tonight myself. Found that Wolverine was a priority ally, but mostly because he could thwart for 1 indefinitely, which was pretty valuable in true solo. The piercing was also nice, but I found I was saving the attack for when needed and just using him to maintain threat until I found Airwalk Just a thought... |
Oct 09, 2022
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Oct 11, 2022Note that to use the Solid resource for Surprise Attack, you have to be flipping from Phased to Solid- it doesn't work the other direction. It does open up some interesting lines where you absorb the villain's attack with Phased, possibly because you defended with Quick Shift, then as the attack ends you become Solid, allowing you to Surprise Attack (paid for with Solid) to flip back to Phased to tank a minion attack or to block for another player. |
Oct 13, 2022
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Great write-up. Some nice synergies in there which I'll be trying out later this weekend.
There's one thing I can't get my head around though: How does Quick Shift help with defending without exhausting? Solid simply states that Shadowcat cannot take damage while defending, so you would need to exhaust to defend. I don't see how Quick Shift helps with readying after the first defense. Or is the fact that you use a defense card enough to substitute 'defending'?