Card draw simulator
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None. Self-made deck here. |
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GodEmperorDoom · 22
Iron Man Protection Deck with excellent threat control, best in multiplayer as it needs 1-2 turns in alter-ego to build board, but can effectively manage threat when it comes online. Should rarely have to swap to alter-ego due to sustain from Energy Barrier, Med Team and Force Field Generator.
Allies:
Included Iron Fist for control, Nick Fury for utility, Ironheart because she's cheap and is kind of on theme.
Event:
Ever Vigilant and Repurpose can be be utilized to remove tons of threat. Get Behind Me! for treachery control once you are online (also included because it generates science) Repurpose can also come in handy for dealing big damage with the right game state.
Deck sacrifices high roll Repulsor Blast consistency with resource ratios, but more consistent activation of Rocket Boots should offset this some.
Support:
Pretty standard, shore up economy with Quincarrier, Helicarrier. Sustain via Med Team.
Upgrades:
Running Energy Barrier and Forcefield Generator to absorb damage and Repurpose.
Side Sches:
Build Support & Superpower Training to fetch helpful upgrades and supports.
General Strategy and Combos:
Camp out in Alter-Ego form until you can at least get a hand size of 5, ideally you will want Med Team, Forcefield Generator or Energy Barrier online, but not strictly mandatory.
Make sure you always place your double last when spending your resources when Pepper Pottsis on the field.
Sample Sequences:
Threat
Basic thwart (-2), Repurpose Forcefield Generator, basic thwart (-5), Arc Reactor, basic thwart (-5), Ever Vigilant (-7)
Total: 19 threat removed.
Attack
Rocket Boots, Powered Gauntletsx2 (+4), [Supersonic Punch] (/card/01032) (+8), basic attack (+1) Repurpose Forcefield Generator, basic attack (+4), Arc Reactor, basic attack (+4)
Total: 21 damage.