Card draw simulator
|Bomb The Gods!||12||9||6||1.0|
celric · 225
1 year later its time to update my favorite multi-hero damage deck with the newest available cards.
From Neutron Bomb to Cluster Bomb
Just in case you are not familiar, Honed Technique says if you paid for an Aggression attack event with a resource then you add the event's cost to it's damage.
For the heroes with access to aerial, Dive Bomb went from dealing 7 and 1s to 11 and 5s. Thanks to her Tiny-side ability “Small But Mighty”, Wasp will deal 1 additional damage to the villain for each enemy defeated this way.
Previously, you'd need to work to get multiple minions on the edge of death, but the new combo just trusts that 5 splash damage to every enemy will cull the masses.
An Embarrassment of Riches
At launch, some players questioned Wasp's ceiling due to her lack of permanent resources. At this point in time she's become resource RICH:
It takes a couple turns to get her stuff in play, but you'll be surprised how fast you can get rolling. The only MUST haves are Bio-Synthetic Wings and Honed Technique. Any other Wasp signature card you play is just because you have the extra resources.
There's only 1 Avenger ally, but Team-Building Exercise reduces Quinncarrier, Avenger's Mansion, and after you are aerial Vivian and Dive Bomb.
Looking for Trouble becomes extremely efficient with Hall of Heroes and Small but Mighty. 1 card gets you 3 threat, 1 damage, and 1 card.
If your teammates aren't controlling threat well, swapping Surprise Attack for Into the Fray probably solves that problem.
If you are playing a multi-villain like Wrecking Crew, Tower Defense, Hela, Sinister 6, etc., then Melee is a nice substitution.
There are not quite enough aggression cards to make No Quarter shine, so I don't recommend that.
If you enjoy playing focused decks that push the limits of what this game can do, I think you'll really like this one. Cheers!