Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Web of Pheromones | 1 | 1 | 0 | 1.0 |
InigoMontoya · 4722
Intro:
Pheromones is clearly Spider-Woman's best card, and it may be the best card in the game. It lets you avoid getting hit for a round, and then you can flip to AE since the villain is confused. There are lots of decks center around bringing back Pheromones through Black Panther or Leadership Training, but there's more to this deck than that.
When you add Ghost-Spider, Make the Call, Rapid Response and Spider-Man, you get a deck that can Stun/Confuse so much that you'll want to Bait and Switch as often as you can to clear a stun. Just so you can stun again...
With Web of Life and Destiny, you'll be bringing in as many Web-Warriors, and letting them get hit with Bait and Switch only to have them come back with Rapid Response. Since Web of Life and Destiny doesn't exhaust, that's as many cards in a round as allies that leave play. It's a dance that makes every round you play a dance of figuring out how to stun, draw cards, and leave the villain incapacitated.
The best part is this deck is also great against Steady villains, in multiplayer, and really works best solo at 43 cards. I'll outline how each will work.
Gameplay and Combos:
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Remember that Black Panther can pull Pheromones from the discard pile, but Ghost-Spider pulls it from your deck when she leaves play. This allows you to tutor from both the deck and discard pile. Using Rapid Response on either of these allies is amazing if you know another Pheromones is waiting.
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Once you get out Web of Life and Destiny, every time Across the Spider-Verse comes up try to play 2 Web Warriors. The most optimum combination is Ghost-Spider and Spider-Man. Other good combos are Spider-UK and Spider-Man. The only one to not use is Silk since she must be played from your hand.
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The key for everything is Web of Life and Destiny. Once you get that down, you can play Ghost-Spider and Spider-Man without Make the Call. Silk will also take out Shadow of the Past every time she's played out of your hand. She's why Regroup is in the deck.
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Spider-Man is just ridiculous paired with Rapid Response. I've had him do 10 damage in a round and thwart for 4. Spider-UK is also fantastic with Rapid Response.
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Leading Blow is always there to hep you hit 1 or 2, then either thwart for 3 or attack for 3. It's versatile and cost efficient.
43 Card Version of this deck:
- Since I know people really want 40 card decks, that's what I published. However, if you add Nick Fury, Leadership Training, and Defensive Training, you'll get an even better deck. Nick Fury is amazing with Make the Call, and while setting up. The two Training cards allow you to shuffle Pheromones and Bait and Switch back into the deck.
Multiplayer version:
In 3 and 4 player games, Regroup is king. Add two more copies of it. Also add 2 Med Team. Throw in Leadership Training and Defensive Training You'll be the MVP of your game.
Steady Villains:
This decks works amazingly against Steady villains, too. You just don't want Bait and Switch as much. Replace them with What Doesn't Kill Me.
Thanos:
You might not think this deck would work well against Thanos since he has Stalwart, but it does. Just ignore Pheromones, use the 43 card version, and concentrate on putting out as many allies as you can. Thwart when you need to, block with allies, and you should win.
Future Card:
- Spider-Man Noir https://hallofheroeslcg.com/peni-parker-sp-dr/#jp-carousel-14439 will be a fantastic add to this deck. Just take out Spider-UK and two Leading Blow and replace them with Spider-Man Noir and Two Med Teams. Once he comes out into the game, just leave him until he gets rid of 3 treacheries. Then you can heal him with Med Team for 3 thwart or 3 attack every round.
12 comments |
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May 01, 2022 |
May 01, 2022Like your deck... again! Am I correct in assuming that you get Ghost-Spider and Hobie Brown in play through Make the Call? Or is it easier to put Miles or Spider UK in play first? |
May 01, 2022
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May 01, 2022
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May 01, 2022
Like everything it's situational. With this deck, there's so much opportunity to get Pheromones out, that you may not want Ghost-Spider because it's already in your hand or attached to Black Panther. One note on Ghost-Spider, she can help you set up Finesse quickly. |
May 02, 2022Another note: Ghost-Spider can not help with Finesse since she only brings out identity specific events. Duh. |
May 03, 2022To me it feels like you are trying too hard to shove a web-warrior package into the deck of a hero that doesn’t want it. The deck would seem stronger with a set of Avengers allies from P or A. If you want lots of status cards, Tackle or Drop Kick + Martial Prowess will be more consistent. |
May 03, 2022Yeah... why in the world would a Spider-Woman deck want Web Warriors? What a completely obtuse pairing of cards... /sarcasm In all seriousness, clever idea here I'm also curious to try this idea using the upcomong Justice Web Warriors so I can include Swift Retribution to make use of the Confuses in the same way as you use Bait and Switch if I plan to stay hero all game. On a larger note, between Regroup, Rapid Response and Make the Call, Black Panther, Ghost Spider (plus Gamora) give us some great tutoring options for digging in a deck to find cards we want. Pheromones is such a great card to spam like this. Well done here! |
May 03, 2022
With Make the Call for Ghost-Spider and Black Panther, you're gonna be playing Pheromones at least 4 times during your pass in the deck. If you play the 43 card version (highly recommended), that ups to 5 or 6 times with Leadership Training. That's all before you start the card barrage that happens with Rapid Response and Bait and Switch with Web Warriors. |
May 03, 2022
I love the idea of using this same concept in Justice! There are so many great cards for Spider-Woman there. When you get a chance, can you take a look at this Bruce Banner deck inspired by your GIRL in the Chair deck? marvelcdb.com It's played a lot like that deck except you use Blade and Lockjaw to soak up all the useless Hulk cards. :) |
May 03, 2022
Nice Hulk deck... shame that Limitless Strength is Hero only right? An extra 3 resources pretty much means you have to flip that turn. I wanted to ask about Great Responsibility there? Since its also hero only, are you using it just to prevent the 1 threat added to start the villian phase? Personally, I adore Homeland Intervention... such good value. Without knowing your strategy for Great Responsibility, I would initially be inclines for 3x of |
May 03, 2022
To be clear, this is a deck built to stay as Bruce Banner the whole game (or flip to Hero once). So, Limitless Strengths get discarded when Bruce uses his AE power. Enhanced Awareness is a placeholder for Ingenuity from Ironheart's deck. The deck took out Rhino so far. It was amazing watching him lose to puny Bruce Banner with two Charges and a Enhanced Horn that never got used. |
Bastante chulo!