Card draw simulator
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None. Self-made deck here. |
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SortofBoard · 96
Ms Marvel is an incredibly versatile hero that can cover anything that needs to be done almost no matter the build. The idea behind this deck is simple, just get Honed Technique, Embiggen!, and Shrink out to make the most of your attacking and thwarting. With this combination you can have Melee hit for 8 and 8 ( 10 and 10 with a little more setup and luck) very consistently. Whether you are playing this one solo or in multiplayer, you can do whatever needs to be covered.
Mulligan Prioirities:
1 - Core Kit Upgrades: Biokinetic Polymer Suit, Embiggen!, Martial Prowess, Shrink
2 - Support Network: Aamir Khan, Bruno Carrelli, Nakia Bahadir
3 - Tutoring Side Scheme: Build Support or Superpower Training
4 - Ally: Ironheart or Moon Girl
Early Game:
Look for chances to get out Upgrades or Supports and make use of her incredible economy. Her Alter-Ego Ability helps fish for her cards so using that to get through your deck fast and get to your upgrades and supports in so powerful. Once those Supports are out you can use them to either move cards from your discard into your deck, bank more cards, or make something a little cheaper. You'll definitely want to spend the early part of the game flipping every turn to make the most of her tools to keep the game flowing well. Pop Build Support or Superpower Training down during a turn to help you find these cards a little easier.
Mid Game/End Game:
Hopefully by turn three or four you'll have most of your kit cards out or you are ready to start putting them on the bottom of your deck to find them soon. Just thwart or attack when you can to keep the field clear of minions because with even one of your attack boosting cards One by One and Melee are great at doing deceptive amounts of damage. With Honed Technique and Embiggen! One by One can do five damage to two different enemies for just one resource. That's a deal you can't beat.
Just keep up the pressure and the villain should fold. I've included a couple of ways to help deal with threat by putting in two copies of Chase Them Down and Looking for Trouble since Shrink can raise their threat removal to four and five respectively. Not bad for zero cost events.
Advanced Techniques:
For games where you really want to make the most of what we have at our disposal, I've put in Warrior Skill and Assault Training to give us more ways to recycle cards we've used or boost the damage on those cards. Aggressive Energy can help pay for the Honed Technique trigger and lends us the added benefit of boost attack damage by one. Martial Prowess doesn't help us trigger Honed Technique, but we can use it to help pay the cost anyway if we have another our of Mind resources in hand or on the field.
Modifying the Deck:
If you want to cut it down to 40 cards you can drop both copies of Assault Training and a Warrior Skill. With certain villain match ups I could see including Hall of Heroes if you know you're going to be taking out a bunch of minions. She swaps to Alter-Ego enough that it doesn't feel like you're going out of your way to make use of the extra card draw.
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- Munkey
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