Card draw simulator
Derived from |
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None. Self-made deck here. |
Brian-V · 46066
Playthroughs:
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My playthrough vs Ronan Expert: Early mistake, bad luck, not how I usually play it, but battled back. ->"Wild Tutor" Adam Warlock vs Ronan Expert
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SC0E took this deck up against Thanos despite him having Stalwart! He also gives a good explanation of the deck in his video. ->SC0E - Wild Tutor vs Thanos
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Schmendrix from The Quantum Realm piloted this deck masterfully in their recent live play! ->The Quantum Realm - Avenging the Fallen
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The Living Card Gamer & D20 Woodworking played dual games versus a multi-verse Kang The Conqueror. Very cool idea showing them learning how to pilot the deck. -> The Living Card Gamer - Dual Wild Tutor
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Wandering Took from the Critical Encounters Podcast took this deck through the entire Mad Titan's Shadow campaign. Lots of great strategy advice, good plays and fun stories! ->Critical Encounters - Vol 3 Hooded Titan
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KennedyHawk from the Marvel Champions Monthly team was kind enough to provide an expert playthrough of this deck! ->Marvel Champions Monthly - Workout Wednesday #4
Overview:
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At first glance, you may look at this deck and not understand why I have included certain cards, but I assure you, there is a reason. This is not a beginner deck, it does requires a specific way to play it, but when piloted correctly it is very strong! (I have beaten the MTS campaign on Expert with full health/no threat in every scenario, as well as true solo'd Ronan/Expert).
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Not only is this deck super powerful, but more importantly, it is so much fun!!! The more I play this deck the more fun I have with its playstyle both in it's engaging fast start and combos, but also its ability to control and adapt to the situation at hand. If you like playing that jack-of-all-trades class in RPGs/MMOs that has a lot utility/crowd-control, that's what it reminds me of.
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My first week playing Adam Warlock, I didn't really like how he played, it just didn't seem like you could maximize what he's best at. But after putting this deck together, it's definitely some of the most fun I've had playing the game.
"Why is this deck so strong Brian-V?"
1. Fastest Setup:
- Adam Warlock is heavily dependent on Mystic Senses. This deck allows you to get both of those cards on the board as quickly as possible by discarding/tutoring to help you get your Battle Mage going ASAP.
2. Versatility & Total Control:
- This deck allows Adam Warlock to be so versatile that in any given turn you can go any way you want. Why? Because you're searching your deck every turn for the exact cards you need. This requires you to know the deck very well, but literally every turn you are making decisions based on situation and you can go in any number of ways to make the most efficient play. More than any other deck I've played, you control exactly what you want to do from turn to turn, and you are constantly making decisions.
3. Best Use of Entire Toolkit:
- This deck utilizes Adam Warlock's deck-building and hero cards to their maximum ability. That is, getting the most out of "Battle Mage", maximizing his powerful event cards, utilizing his Mystic trait and associated cards, and speeding through his deck so you can use Quantum Magic to recur the exact cards you need from his discard pile.
Why the "Power of" cards?
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So, this is the #1 thing that gets asked of me with this version and some very skeptical of. Yes, I do know that there are limited targets for them, but I did put a lot of thought into this deck and they work with the way I designed it. They are specifically in there because of how easy it is to manipulate your deck with this version of Adam Warlock. I really think you have to play the deck yourself to completely understand it.
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Aside from the obvious that you can tutor an event to get a match, and that I want to play allies as fast as I can, the "Power of" cards allow me to use Quantum Magic in a way that I wouldn't be able to without them. For example, late game when I have my board set up and I draw a Quantum Magic I can really do what I want in that given turn. It depends on what "Power Of" I have in my hand and what I want to do that turn, but if I want to stun, I can go get whichever card match I need from the discard pile. You can also do this with allies, which you can then tutor/draw with.
Set-Up:
Mystic Senses!
Adam is so reliant on Mystic Senses x2 this is your highest priority. The way this deck is designed, it puts that at the top priority by speeding through your deck and thinning it out to get those cards. How?
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Tutoring cards out of your deck by removing events with those allies (Kaluu, Brother Voodoo, Gamora).
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Discarding cards using Summoning Spell, Magic Attack, Zone of Silence, Cosmic Awareness, Shield Spell, Karmic Blast, and Gamora, and Spiritual Meditation.
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Drawing cards with Nick Fury, Drop Kick, and Spiritual Meditation.
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Once you get all of those cards in your discard pile, use Quantum Magic if you need to to get your Mystic Senses Battle Mage set up. Your tutoring allies will help you get this event.
Amazing Turn 1's:
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This requires a lot practice and strategy with your mulligans. But you can have some crazy turn 1s that not only gets your set up up and off the ground immediately, but also gets you a few allies on the board, removes threat and gets some damage out all on Turn 1. Not only that, but you can even go through most of your deck on Turn 1 depending on your starting hand.
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I would recommend practicing your Turn 1's and Mulligans, you kind of need to know what you're searching for. There are so many combinations, but you basically want to get an ally down with some type of cost-saving combo to tutor another card that will then get you another ally that can tutor another card, etc. etc.
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*Also of Note: Mystic Senses is a 'Superpower', thus Deft Focus is not a horrible opening card either.
Versatility + Combos + Control:
Wild:
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All the Resources & Karmic Staff will help with Tackle, Concussive Blow, and Drop Kick
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Also, underrated is discarding annoying Villain Upgrades at will which can sometimes be a major problem!
Tutor:
- The reason all these combinations work is the versatility of being able to tutor what card you want. What do you need in any given situation? This deck will allow you to tutor that card -- be it an ally, aspect for 'Battle Mage', THW/ATK, Stun/Confuse, Draw or Recursion.
(Note: Many times this will be dictated by what you have in your hand, especially when it's a "Power of..." card! At the very least, you're grabbing a card to use for a resource.)
Late-Game Strategy:
Cost-Effective Damage:
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After your setup, you're just doing tons of cost-effective damage with Magic Attack and Karmic Blast.
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Deft Focus not only gets Mystic Senses on the board, but both of those strong event cards in Warlock's kit are 'Superpowers' -- Karmic Blast & Cosmic Awareness.
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Martial Prowess: Karmic Blast + Tackle + Concussive Blow + Drop Kick.
Allies:
- You're using allies to tutor whatever event you need based on situation. Not only that, you're using them to chump-block and do one round of THW or ATK. You're relying on your events for damage, which there is plenty of. You want your allies in your deck to tutor more.
Again: Versatility + Control
- Late-game you're using more of your control cards to dictate what you want to do that turn based on situation. That means Drop Kick, Tackle, Concussive Blow, "Think Fast!", and Cosmic Ward.
Total Control of Your Own Deck:
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In this deck you will constantly check you discard pile for what's let in it and weigh the likelihood of you drawing what you need or tutoring the event you need.
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Do you have a "Power of..." in your hand? Look at your discard pile. What is the likelihood you tutor into Summoning Spell, Drop Kick, Concussive Blow or Tackle.
The Cards:
Card Explanations/Combos:
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Drop Kick benefits from: The Power of Aggression + Martial Prowess + Karmic Staff + Many Wild Resources
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Soul World: This card also benefits from the design of this deck. Once I have my set up I'm tearing through my deck usually in 1 or 2 turns. Cosmic Ward is an excellent card and mitigates the negative of this. Late game I have multiple soul counters on this card and heal to full at will. This card isn't so important at the very start of your game, but you want to get it down when you're about to run out of your deck the first time or the second time through. Late game, there are also several ways to deck yourself to use Soul World.
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Cosmic Ward: I love this card. I really believe this deck utilizes Warlock's kit the best. Basically when you want to heal, you will confuse with Concussive Blow or "Think Fast!", lay down a Cosmic Ward or 2, then flip to 'Alter-Ego' and heal with Soul World. Literally, there is nothing the villain can do and there are no surprises.
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Gamora: You actually want to keep Gamora on the board to use her response. You'll do this with "Battle Mage: Protection" ability. Not only does this allow you to draw an extra card every turn, but it will also allow you to once again speed through your deck to add Soul World counters and control your deck.
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Quantum Magic: Get your set-up, then go get what you need, especially late game. The 'Power of's' make it cost-effective. Even something like Shwarma is always a great card in campaign.
Hope you have as much fun with this deck as I do! My latest decks:
275 comments |
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Nov 02, 2021 |
Nov 02, 2021Sounds very promissing, one thing is missing in my opinion though: Armored Vest Saved my life a dozen times... Also why not include Combat Training/Heroic Intuition too boost his really bad stats? Lets him thwart/attack for 4 with his cape.... |
Nov 03, 2021
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Nov 03, 2021
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Nov 03, 2021If your deck revolves around 1 card then that's fine, but in no way is that efficient. Also, the power of cards only apply to 1 card each. I think 1 applies to 2 cards. If you draw a red power of card and your 1 yellow 2 card then you're SOL. I was merely pointing out you could easily boost the efficiency of the deck since you havent. I never said it didnt work as is. Cheers |
Nov 03, 2021Sorry |
Nov 03, 2021i see so many parrots who just say 'EFFICIENCY' and are simply slaves to it. these parrots would rather slowly lose a war of attrition and pat themselves on the back and say 'well, at least my deck wasn't inefficient!' nevermind that the deck lost. i think what's most telling about 'BE MORE EFFICIENT' advice is how completely nonspecific it is and how there is absolutely no follow-up once it is challenged. a great deck as always, |
Nov 03, 2021
"...is absolutely no follow-up once it is challenged." Did you ask? Of course you didn't. Instead, you assumed & accused. Tsk tsk. Try staying positive and simply asking questions going forward. You shouldn've learned never to assume long ago, but it's never too late to start. Cheers. |
Nov 03, 2021speaking of assumptions, did i mention i was talking to or about you? tsk tsk. but it's never too late to learn. cheers :) |
Nov 03, 2021
Again, thanks for the great deck, and every doubter here: Just give this deck a try before saying "it is not efficient"! I can say: it is. Also: It is FUN! |
Nov 03, 2021
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Nov 03, 2021Gave this deck a run last evening, and loved it. I thought I was going to be bored by Warlock's deck restrictions, but this leans into the draw backs in a very clever way. Well done. |
Nov 03, 2021
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Nov 03, 2021
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Nov 03, 2021Brian-V & I are both friendly. You can read that above :). Curiosity is not aggression. Unlike you, I dont attack people & say Im better. KennedyHawk... |
Nov 03, 2021I tried this deck on expert and enjoyed it. Tutoring upon tutoring in a Warlock deck to make it more consistent is genius. I wish I thought of it. Glad to see the legendary Brian-V back at it. |
Nov 03, 2021Such a shame that this cool decklist had its discussion derailed by toxicity.
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Nov 03, 2021
It's fantastic for deck churn, and if you pull a Quantum Magic, can be pulled right back into your hand, and played again. |
Nov 03, 2021Great deck as usual ! You can use Call for Aid, to mill your deck and have easier Brother Woodoo or Kaluu. |
Nov 03, 2021It's really an interesting take, and i got there after watching Kennedy Hawk playing an Adam deck on youtube. That was my comment after his video : How do you like Adam Warlock ? I really tought deckbuilding would be boring with him (just a collection of good stuff), but battlemage really change that : as every justice card for example can remove threat, i prefer to play card like turn the tide, one way, or stealth strike so i have more option (clear the area is the same as using battlemage if you don't factor mystic sense) or card that are really realy good at what that aspect does. After around 20 games, i prefer to not play the neutral allies and helicarrier (and the power of, but that was never a consideration for me) to play more aspect card, and you seem to miss at least one in your hand to much for me. But i really like a lot of your's, we are really close on what we play for aspect card, i never tried Angela or Falcon for example. I really like Armor vest, as it's his best stat, and with the cape, you can use a leadership card to untap then twart, and still have +1 defense. I never tried the power of, but i'll get to them after playing some other heroes, and i never tried sumoning spell, because i have more cheap allies. I'm pretty sure i'm gonna remove 4 neutral card to have better battle mage and warlock specific event, but the power of were never a consideration that i now need to try. Your choice of aspect card make me think you got to the same point about what Adam need considering his ability. Not sure i like Drop kick, but 1/40 is pretty non relevant |
Nov 03, 2021
Love the deck! it is really good and quite fun. Playing 2 handed solo with justice Spectrum and am having a blast. |
Nov 03, 2021
The other thing that takes practice with this deck is that you can control the pace through discarding. So if you need to speed through it, lean more towards discarding more. Other times you may not want to discard 4 every time with his events, for example. This deck just takes practice and each time you play it you kinda figure out something new. Thanks for your comments and glad you're enjoying the deck! |
Nov 03, 2021
We talked a bit about your question offline, but maybe others would benefit. I think after playing the deck, you were right on. And that is mid-late game it allows me to use Quantum Magic efficiently to go back and get Tackle and Concussive Blow and really just play it with that one card in my hand. You also mentioned how often you are able to set up subsequent turns ensuring you get a "Power of" match even if you don't get matches through tutoring. I think you just kinda have to play it to fully understand all the ways you can use the "Power of's". You could certainly try those cards, but for me I would rather easily set up Martial Prowess mid-game, and then mid-late game constantly use Drop Kick and Concussive Blow. The way it plays I prefer to have total control over the villain. For example, I played Tower Defense last night and I kept both villains stunned/confused the entire game. It is much easier than people think, and in this deck Quantum Magic becomes a very useable card, which I find more fun and engaging. Thanks for the comment man! I always put a lot of value in your opinions on decks and gameplay. |
Nov 03, 2021
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Nov 03, 2021
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Nov 03, 2021
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Nov 03, 2021
(Unrelated, Princess Bride is a movie I can watch over and over and never get tired of.) |
Nov 03, 2021
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Nov 03, 2021
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Nov 03, 2021
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Nov 04, 2021Oh for sure the deck are different, but i feel like the choice of card can be governed by the same réalisation : you don't need your justice card to thwart, or your agression card to deal damage, because of battlemage. So you look for other things aspect card can give you : one way is a good exemple, turn the tide too, and i really like looking for trouble also. All those card to stuff that could be in another aspect, so they have a different use than their battlemage ine (for justice for exemple is the type of card Adam doesnt really want). The mystic event are just too good and efficient even if they dont subscribe to that philosophy to not play them. That's also the reason i like armored vest, it make leadership battlemage ok. And protection is already the most versatile if you have ally that have 2 in a stat. So i think i would try to mix your deck (the power of) with mine, that is closer to Kenedyhawk, having ally from every aspect and make the call seems to make the power even better (i try to limit neutral, si no power of all of us, and after testing 4, 5 ans 6, i prefer 5 aspect card in a 40 card deck). I also tries 44 card deck at some point, but mystic sense are so important that i prefer 40. |
Nov 04, 2021The deck looks great, but I am a bit confused: You write that you can tutor whatever you need via allies but isn't it random what you get? Ofc you can get a targeted card from your discard via quantum magic after that, but you can't really plan what your allies will fetch you at the beginning of the turn? |
Nov 04, 2021
Thank you again for your write-up and amazing deck. The deck I just submitted is wildly different from yours... ...but I made a bunch of changes to it because of how well your deck makes Adam Warlock function. The power of resources and Gamora are your ideas. :) |
Nov 04, 2021Can I be incredibly dense and ask what you mean by 'tutoring'? |
Nov 04, 2021
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Nov 04, 2021
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Nov 04, 2021Wait, I am missing something... Other than Quantum Magic how does AW tutor...? |
Nov 04, 2021
No, it's not totally random. You are searching the top 5 cards for an event or your discard for any card. I definitely didn't want to write that every time, this write-up is too long as it is! And it's even less random than you might think. You have to think you are going to have a deck size of usually around 20-25 cards in your deck. You're drawing at least 2 cards every turn and milling through your deck so let's say on average 10-15 cards. You can look in your discard pile to see what you still have in your deck. The odds that you draw into an event you can use or are looking for or more cards you can draw/tutor with are actually quite high and usually you have some type of probability in your head of what you will draw. |
Nov 04, 2021
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Nov 04, 2021
My deck does something very specific and I think it does very, very well. I don't think I'd make any changes to it including One Way or Another. But that's not to say there aren't other ways to go with Adam Warlock. The play style of this deck certainly isn't for everyone. Your deck looks really good for what it does though! Congrats, and I'm definitely going to steal some of your formatting. I don't know how to make font bigger? I badly need to edit/streamline this write up to make it more coherent and readable. |
Nov 04, 2021Okay, thanks for clarifying. Tutoring was very specific as a term for me and I thought I was missing something. |
Nov 04, 2021
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Nov 04, 2021
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Nov 04, 2021Bravo! This deck is an absolute blast, there's nothing else to say. |
Nov 04, 2021
I do wish there was a good tutor red to toss in though. I like the green card being a good target for the power of and keeping you a little bit sturdy when needed. |
Nov 04, 2021
I totally agree with you. I do wish I had one more ally that could tutor an event, but this is our current card pool. If you're looking for a red card, maybe try Plan of Attack for now? You wouldn't be able to grab thwart events, Spiritual Meditation or Quantum Magic, but it was a card I definitely considered. Not sure if it would work in your version though? |
Nov 05, 2021i've played this deck a few times now, and it's so great for making me actively play Quantum Magic, a card that i initially overlooked quite a lot as just 'well it's good if you accidentally discard soul world or something' the powers ofs are so great here for being able to tutor something without actually losing resources. the only change i'm considering so far is maybe Band Together in lieu of power of leadership, but since it has the potential to provide 0 or just 1, the power of might be better. i think in general i would like it a lot more if i was going to be using adam's leadership discard more haha, but i feel it's probably his least powerful option what i love about this deck is how it plays a lot like Mage Knight. 'ok, i need to get here or i need to do this... how can i do it with what i have?' and you dig through all of your tools to try to make it happen. |
Nov 05, 2021
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Nov 05, 2021So I got around to playing the deck, and I'm going to be honest: It's kind of a hot mess. It feels like a downgrade compared to other decks I've played. For reference I usually play 1-2 player, on expert/heroic, so my experience could be different in that regards. That's not to say it's all bad, you have some pretty good ideas here, and you're correct in some of your assessments. You have the general idea down in that you want to cycle through quickly to get your upgrades going, power soul world, and give more opportunities for Quantum Magic. You may be too proud to ever admit this, but I'm afraid you're wrong about adding the power of cards. Early on in the game, which is the most important and decisive phase, they're pretty much completely useless. Later on they're still unreliable. The Power in all of us is the worst offender of these, since you can't even chuck it for battle mage (although I'd prefer to have more of a choice in how I use battle mage, more on that later). But we don't have to go with anecdotes, we have math to prove this. With a hand size of 6, if you draw a power of card that only has one match (such as the aggression and justice ones), that means you only have 3 possible cards that can help you; the probability here is only at roughly 34% that you (you can figure this out punching it into a hypergeometric calculator). Even if you are fully set up with, say, 8 upgrades (including 2 mystic senses) and an ally, you're looking at 62% at the highest point. And remember, only 1/3 of the time will you get the actual card here for an actual discount, the rest of the time you're just breaking even. Is playing drop kick and concussive blow really that important for your deck? I'd argue you'd benefit far more from the guaranteed advantages the MTS cycle of resources give you. The other issue is that you have way too many non-aspect cards in the deck. 16 aspect cards is way too few. This means that you often don't have as much of a choice in how to use battle mage (especially since you have deadweight power of cards), and karmic blast and cosmic awareness become significantly less effective. So yea, I'd probably remove the 5 power of cards, deft focus, Nick Fury, and spiritual meditation. In their place I'd probably go with something like One way or another (or skilled investigator if you prefer), Maria Hill, hall of heroes, and hard knocks. You had pretty solid ideas in including Gamora and having a cycling-focused deck, though, for sure. |
Nov 05, 2021Ah almost forgot, I'd also probably swap out concussive blow for sonic rifle. I'd personally prefer the extra round of confusion over 3 damage. |
Nov 05, 2021
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Nov 05, 2021
i also find it odd that you value just mathematical evaluations of decks instead of in-game experience playing it, because i feel the complete opposite. maths are a good way to start an evaluation, but the real-world in-game experience is what's important. your suggestions of removing those cards aren't necessarily bad per se, but you must realise that you're just suggesting 'make this an entirely different deck'. it's just not the deck for you, but it's not irrefutably, intrinsically bad because of that. |
Nov 05, 2021I think this is one of those few decks that I look at every hand and just say hmmm what nonsense do I want to concoct today. I almost don’t even care how non traditional each hand is. It is very unlike other heroes that I think of playing 1 or 2 cards, or get an upgrade out and attack once and prepare for a chump block. I just face tank things over and over because hell why not! Lol. I tried Sonic Rifle and I just wasn’t a huge fan of it. Not bad at all just felt like it wasn’t what I needed. But that was in an upgrade deck for Adam and i disliked its tempo in general. |
Nov 05, 2021
Also, as you conveniently ignored, I did play the deck (I mentioned this right in the first sentence). So I'm going from both first-hand experience AND math. That being said, if we're talking about optimization, math is a sounder course of action than making decisions for a card game based on feelings and anecdotes. And yes, given the math involved, it seems pretty clear to me that the deck would play better with the MTS resources. I'm always open to new ideas and arguments, but I've yet to see any to indicate otherwise; I think most would agree that potentially averaging 3-9+ (depending on how you look at it) thwart/damage/healing per resource is a pretty good trade. Ironically, I could also present the question to you: how do you know the deck is fundamentally different with my suggestions if you haven't played it? Also, I never said his deck was bad (I even clarified this by pointing out the deck had some good aspects to it). The reason it felt like a downgrade to me is because it felt incomplete, like a first draft; first drafts are often messy. The ideas were there (and like I said, there were some good ideas), but the deck needs more editing. I'm also not nearly arrogant enough to claim that my suggestions are the "final draft" by any means, but from my playtesting it felt like a pretty good step in the right direction.
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Nov 05, 2021
you literally used the words 'hot mess' but i apologise for thinking that's what you thought of the deck just because you said it i never thought you hadn't played it, just that you seemed to value maths over in-game experience. and you literally used the words 'prove' so i apologise again for misunderstanding and again, i didn't say your suggestions were bad (i said they were not bad in fact), but that they were making it into a completely different deck. saying 'why not sonic rifle?' in a deck that's building for event tutoring clearly shows that this just isn't the deck you want. this deck ain't for you, and that's ok! hopefully it inspires you to think of something else, but your analysis is just trying to fit a round peg into a square hole. make a new deck out of it, but realise it's not at all the same deck. |
Nov 05, 2021
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Nov 05, 2021Just one note on One Way or Another, Can't wait to try this. Running Adam Warlock in The Quantum Realm playthrough of MTS next week. We'll see how it does against Thanos. But I REALLY need a Sonic Rifle for that match up. (lol jk couldn't help myself) |
Nov 05, 2021
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Nov 05, 2021With all the "drama" on this deck, of course I tried it. I can see it's not everyone's cup of tea but I like it! Feels like there is some value on the mulligan but still feel you are just spamming that deck to get the card draw first which makes this deck hum. Once that is set up it really has answers for everything. Easily mowed klaw on expert and trying out MTS. Well done sir! I wasn't interest playing this till the voices came out on it. This deck will be in my rotation! |
Nov 05, 2021Amazing deck, mate. I'll never have included the "Power of" cards in an Adam Warlock deck with most of its aspect cards being cheap, but they work surprinsingly good! The fact that Battle Mage can be used in every phase makes that they will never be dead cards. I'm eager to test deeply the deck to get all its interactions. ¡Thanks for this build! |
Nov 05, 2021
Some people often math out decks and say that 40 cards is the only way to go, and never a card over, b/c you want to hit the most important/powerful cards. So if we assume the top 30 cards are more powerful than the last 10 cards, then the 4 "power of..." cards can just be part of that last 10 that you would rather spend for resources anyways to get your better cards out. I dont subscribe to rigid mathing of deck theory, but rather i just like to slam together some fun ideas and test out the deck to feel it all out. One additional thing i really like is the "power of..." cards really feel like they fit in the deck, they unlock specific unique decisions, they make spending them for resources easy, and a good target for his ability. I never feel the opportunity cost of not playing them, which makes me get in that "fly by the seat of your pants", burn through the deck mentality. Let's GO!!!! |
Nov 05, 2021The other thing I like about the power of aspect cards is they're an easy mark for Battle Mage if you don't have any corresponding aspect cards to play them on. It makes the Battle Mage sacrifice decision a little easier. |
Nov 05, 2021Let me add my voice to the chorus of people saying this deck is finely-crafted, and if you're not sure play it a few more times until you get a feel for it. I'll admit my first thought of an Adam Warlock deck with all five double-resource aspect cards and only a few targets for each was "What? That's dumb." But seeing all the comments of support made me try the deck out, and I can confirm there's a logic to it. Playing Summoning Spell with The Power of Leadership, hitting Nick Fury, then drawing into The Power of Aggression and Drop Kick is a sumptuous feast. Laying down The Sorcerer Supreme on turn 1 with The Power in All of Us makes you feel like a king. After calling Concussive Blow from discard with Quantum Magic to play with The Power of Justice in your hand and flipping down to drink from Soul World, you should probably take a bow. The deck is unconventional, but the choices are very intentional. Great job as always, Brian-V. |
Nov 05, 2021I think that we need to look at the power of as another copy of a double resource card in our hand. If we want to play Summoning Spell on turn 1, we now have 4 possible double resource cards instead of the usual 3, and for allies, we have 5 if we count "Welcome Aboard".
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Nov 05, 2021
Let me put it this way, back when I played poker I met a lot of people who played purely based on their feelings, who ignored math. Guess who were the players who routinely ended up losing their money in the long run. By the way, with my suggestions the deck ends up having the same number of events than before (including more overall draw power from events). This notion that the identity of the deck is tied to concussive blow of all things is absurd. The same goes for a lot of the other cards I suggested should be removed; let's be honest, many of these are marginal additions and are not a part of the deck's identity at all (the only card an argument can be made for in this instance would probably be Nick Fury, for which I could see keeping in favor of going to 41 cards). If anything, I'd argue with my suggestions the deck's essentially doing what it's already doing, but better, since it has even more card draw and cycling than before, while having more consistency and overall output. Deck archetypes aren't so rigidly defined that changing a few cards changes its identity entirely. In any ccg it's the norm to see players playing different variations of the same archetype. Like I said, I'm not saying my suggestions are the ultimate fix. There certainly may be a better way to go about it. But to pretend this is some sort of flawless, perfect deck that's above criticism is ridiculous. Many of the stances I'm seeing from comments here in regards to optimization are way off the mark, and honestly just come across as poor rationalizations as to why certain cards should be kept in. Honestly, I'm a little disappointed in the aversion to feedback I'm seeing from the community. Collaboration, feedback, making adjustments, this is all a part of what ccg deckbuilding is about. The way people are coming to defend this deck, you'd think people were attacking Brian's character; hell, the fact that it can be improved doesn't even reflect poorly on his ability as a deckbuilder. I'll conclude with this: follow your own advice. Try it out with my suggestions (and I should point out: how do you even know the cards you're defending are important if you haven't tried it without?). If you want to keep Nick Fury in there, you can add it as the 41st card. |
Nov 05, 2021You said it takes skill to pilot this deck so I took it up against Standard Rhino and I can say it worked great! Thanks for posting this! |
Nov 06, 2021Got around to trying this deck out, with some adaptations because I lack Hulk and Drax (put in Helicarrier, Endurance, and Clobber). So much fun! You can indeed pretty much do whatever you need to each turn. There were a couple of points where I only had resource cards in hand, but that just gave me a choice of which Battle Mage effect to use, and then I drew some more useful cards with Mystic Senses to boot. The only Warlock deck so far that really works. Kudos! |
Nov 06, 2021Really like the deck so far! Is there a reason to not include all 3 copies of Spiritual Meditation for a 42 card deck? Seems like it would burn through the deck faster and help craft the perfect hand. |
Nov 06, 2021
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Nov 06, 2021OMG Im an idiot. I was just remembering the equal number of aspect cards rule |
Nov 07, 2021
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Nov 07, 2021
The deck felt a lot more ponderous and slower, with overall less powerful turns. I had to rely on hoping I had an answer rather than just being able to find one. I did kinda like Sonic Rifle for the multiple confuses, but not being able to grab it with Voodoo or Kaluu made me sad, and I always felt kinda poor if I played it. Maria was fine, but ended up getting in the way of Summoning Spell hitting a good target. Hall of Heroes ended up feeling kinda like a dud, and I never wanted to take the time to play it. Same with Hard Knocks. It felt like an expensive option to do something I didn't care about at all. One Way or Another is solid, but that's already been discussed. Anyhow, I ended up missing the double resources a lot. It was a lot harder being able to play some of the more expensive cards, since I now had less options of what to tutor for, seeing as I no longer had the double resource cards to help guide my turns. The entire deck is set up to take massive advantage of them, and removing them took a lot of the teeth out of the deck. I agree with your premise that discussion on card choices is important, and I've been glad to see some good discussion of this by folks like |
Nov 08, 2021
Some valid points. I think after brushing up on Adam Warlock a bit more again my perspective has changed a bit. I agree with some of your assessments on my suggestions (particularly with hall of heroes). After brushing up on the hero, though, I think the general approach here to Adam Warlock (both Brian's and the one I was going for with corrections) was the wrong way to go. The main problem with the approach we were going for (and the main initial problem with the deck) is that it does nothing to address the hero's weaknesses, and doesn't do much to highlight his strengths. Adam Warlock's main issue is that he has one of the weakest early games. He has subpar base stats and an ability that's inherently subpar compared to other heroes (without setup). On the flipside, he has some major strengths. Besides the ability to draw upon nearly the entire cardpool to build his deck while having access to the strong mystic cards, (albeit with a one card limit), he has some strong hero cards as well: he can full heal with soul world, has strong setup cards with mystic senses and karmic staff, cosmic ward is a good encounter control card, quantum magic is a great utility card, pip the troll is a great chump blocker, and karmic blast and cosmic awareness are efficient at what they do (assuming you have enough aspect cards in the deck). The deck put together here seems not to take a lot of this into account. It's short on early game impact and removal, instead adding cards like tackle, drop kick, and concussive blow (which seem unnecessary and like win more cards in this instance). Again, this is a hero with pip, soul world, shield spell while preferring to be in hero mode... this isn't a hero that's as concerned with villain activations as others. He adds a very large amount of basic cards and relatively few aspect cards, which goes against a lot of what Adam Warlock excels at and how his kit functions. Honestly I'm kind of puzzled as to how people are claiming this deck is great. I played moderately difficult scenarios on expert (scenarios that usually wouldn't give me much trouble), and not gonna lie I struggled a lot more than usual. This deck does not seem to be built to handle harder difficulties where the villain already has side schemes and minions on the board while developing quickly. I can't help but feel a lot of people are either playing easier stuff, or are playing in larger groups where the other players are helping them clear stuff early on to make things more manageable; in these instances, of course the deck would feel powerful (although I'd argue it really doesn't matter all that much what type of Adam Warlock deck you're playing at that point, he's pretty much always going to feel strong once set up). Either that, or they're remembering that one time they had an insane turn, while ignoring all the other times things just kind of fizzled out, or when there weren't really many options. So putting this all-together, this is what I've been playing around with lately: marvelcdb.com I'm still making adjustments, but this already feels way better. To help his early game, I made sure to include some of the most efficient damage and thwarting cards I could. I made sure summoning spell would always be efficient in whatever it grabbed (sans pip of course); even quantum magic, you'd at least break even, while having a good chance of grabbing something explosive. You still have a lot of card discarding and cycling (like the deck posted here) to quickly cycle through his deck. I also elected to go with a higher card count (while lowering the number of basics) to make sure karmic blast and cosmic awareness have a bigger impact. There's a lot of other little things here and there as well (too many to go over briefly). Anyway, hope I was able to better explain my position this time around; if not, I'd be happy to clarify. |
Nov 08, 2021
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Nov 08, 2021
The reason I responded was because Saan responded to what I wrote, and I thought he made some good points. I also had a new perspective on the matter to share (not just on the deck, but the hero as a whole). Believe it or not, when talking about strategy, a discussion between players (of any game) can include talking about both what does and doesn't work, the good and the bad. And people generally like talking about the intricacies of their hobbies. I know this may come as a surprise to you. Hopefully some day you'll understand. |
Nov 08, 2021
Adam Warlock's main issue is that he has one of the weakest early games“ I disagree. This deck is so fast with setup, even faster than any other Adam Warlock Deck I tested. So it does something to adress his weakness. Why say otherwise? |
Nov 08, 2021
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Nov 08, 2021Yeah, the fundamental issue is positioning a subjective perspective ("I don't like playing the way this deck is asking me to play") as an objective observation ("the deck doesn't work"). I think dr00 is simply pointing this out. |
Nov 08, 2021Thank you for putting so much thought and talent into this wonderful deck You say that core of the deck is to bring tinto play both copies of Mystic Senses as quick as possible, and that you will use tutor cards for it. But tutor allies such as Gamora, Kaluu or Brother Voodoo look for events only, while Mystic Senses is an upgrade. I fail to see how tutoring events can help to bring an upgrade into your hands, taking into account that with your tutor allies, you pick and event out of five draws and the reshuffle deck. Only way I think of is through sheer drawing and discarding, in the hope of getting Mystic Senses in your hands or discard pile, and pick it up with Quantum Magic in the latter. If that is the trick, I supposse the useful cards for getting quick to your Mystic Senses senses are those that draw and discard, such as Cosmic Awareness, Karmic Blast, Zone of Silence or Shield Spell, rather than event-tutoring allies. Care to explain? Thanks and grats again, master ;) |
Nov 08, 2021
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Nov 08, 2021
The first thing is that you're less likely to get a useful battlemage ability. Generally, the leadership ability is pretty bad, so in most decks you want to avoid that. This deck also doesn't have good targets for the protection ability besides gamora, so if you don't have her on the board it's ineffective in this deck. In most instances that leaves you with only aggression and justice, for which there are only 4 cards each. Having fewer aspect cards in general is detrimental for this. The other issue I already talked about: the lack of good removal. This effectively lowers the output in the areas that matter for stabilizing the board in Adam Warlock's favor. This also means that, comparatively, this deck needs more setup to make up the difference in output. These two issues combined mean that, comparatively, this deck needs more setup to make up the difference in output. All in all, I'd argue this creates a net negative in regards to the early game, even with faster setup.
Also, stating "so 'this deck is garbage and people who like it are delusional' is perfectly reasonable discourse" is so unbelievably derivative and banal. Yea guy, that's what's going on here, I brought nothing more to the table other than, "THIS DECK BAD." Ironically, for someone who's supposedly saying 'hey, people can have different opinions', you seem to have major issues with anything that shows a hint of dissent.
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Nov 08, 2021
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Nov 08, 2021
It can help allies with good heroes especially if they can get one more massive hit out of being healed. Planning makes it have many uses. The attack and thwart are just good when needed in a pinch to help your teamate with maybe a cool justice card that requires them to finish the threat, and you just take of the top layer, or to just squeak out that last damage on a enemy that has higher HP. The battle mage ability is just its flexibility to be useful in a lot of situations, and grease difficult situations to be more manageable. I dont think his ability is ever going to be considered the main focus of this deck, it is just the lever that allows massive hand turns, and interesting decisions. He essentially had 4 -8 damage and 3 - 7 Thwart cards that can take care of most things, he can take massive hits will chuckling if he wants and let his minions just ping away as much as needed, or take a hit if he so chooses. Cosmic Ward allows you to be even less concerned with taking hits. This is all possible because of the lightning speed that you go through your deck. I don't think I have ever been less concerned with drawing that extra encounter card. |
Nov 08, 2021
The problem with your initial statement is that the premise is flawed. You're assuming, "I don't like playing the way this deck is asking me to play," when there's nothing to indicate this is remotely true. I've never made any claims along the lines of playstyle in regards to preference, enjoyment, whatever. These are all assumptions on Dr00's part, and, apparently, now your part. It seems to me that your logic is that if someone voices issues with the deck, then it HAS to be a problem with the player in some way regardless of what arguments they are presenting. That's a load of crap. What a convenient way to avoid engaging with any form of dissent.
Yea with more players you will definitely be more likely to see use out of the protection ability. My perspective does come from 1-2 handed. If you're playing solo (and to be fair, this deck is labeled as a solo deck), the only good use is Gamora. She's definitely a great target for it, for sure though. Imo the protection ability is generally his best use of battle mage as long as you have good targets (and it seems we're in agreement here), so ideally you'd want to definitely make sure you can make good use of it. The thing is, if you only have the one ally (Gamora), you're bound to have many situations come up where you have no good targets (and of course in a deck with a lot of chump blockers there are situations where you wont have any targets); you wont always have Gamora in play after all. I think we're also in agreement with his durability and inherent ability to manage villain activations. This is why I've pointed out that cards like concussive blow, tackle, and drop kick aren't needed, and why I'd drop them in favor of having some efficient removal. In my experience, Adam Warlock generally doesn't lose from villain activations, it generally occurs from letting the villain's board get out of control. The reason I pointed out battle mage was due to the fact that this deck's overall output is made even lower due to the fact that it more infrequently makes good use out of his battle mage ability. If you only have 1 mystic senses out, tossing a card just to activate battle mage is basically the equivalent of cycling a card, while with 2 out you're basically only gaining a total of 1 card from 2 upgrades. Frequently missing out on the equivalent of 2 damage/thwart a turn adds up and is rather substantial (particularly earlier on when the board state is more in flux), mystic senses operates under the assumption that you're actually getting good use out of battle mage in order to be efficient. It's also worth pointing out that, in this deck, karmic blast and cosmic awareness are severely impacted by the low number of aspect cards. While 8 damage and 7 thwart are the ceiling, the average in this deck is far closer to the floor than what it could be. The output from many of his allies tends to be on the low side as well (since they're mostly chump blockers, many with relatively low values). All of this to point out that these cards don't really help all that much with the output problem. Having some 2/3 thwart/damage per resource cards (as well as a few more aspect cards proportional to the rest of the deck) goes a long way in helping things out. |
Nov 08, 2021
One thing that I found out was I tend to use all the card abilities, save leadership for his power. Mainly because the leadership ones really hit the pedal to the metal most of the time. Summoning Spell and "Welcome Aboard". So, maybe the Allys are more about digging down in the deck as your accelerate and less so about big hits, but that is ok, I felt more flexibility to use Aggression/Justice cards for Adam's power as a result, rather than need Green to use allys longer. I could use them longer, it just wasn't necessary for the deck. I am not saying any one card is the "best" or only card to fit that slot, only that I find the deck just has a nice flow. I do like Concussive Blow and Drop Kick for the same reasons I like this Adam deck, versatility. I like the ability to pull them from the discard in the case there is a situation that needs it.. such as dipping down to use soul ward, i might concussive blow then go down, the Drop Kick is nice for 2 reasons, i often would look to use it to keep my teammate in hero mode when they are first player, and it is nice to get a card draw as a result. I have considered Into the Fray and Stealth Strike just to have a dual purpose card, but i just decided the other because I like to help my teammates do their thing more. |
Nov 09, 2021
One note on damage is that I do find once I have everything set up I'm doing a ton of damage and usually finish off the villain in one to two turns from full health on the Stage III (solo). That's because the deck can kind of turn on a switch and do what you want, in this case being all damage. And exactly right, allies aren't supposed to do damage in this deck, I use them for blocking and thwarting/pinging. And it's such cost-efficient damage with the cost-saving cards and the card draw. I'm doing at least 3+ events (w/ tutors, draws, recursion, and Battle Mage) in a turn. At that point I also do full effect for Magic Attack and Karmic Blast discarding max cards. Even if you got at the minimum Karmic Blast x2 and a Magic Attack that's 15 damage even if you said you only turned 1 aspect card out of 5 discarded cards -- so a very low estimate that doesn't include allies and Battle Mage and recurring. Not to mention you may be stunning throughout so the villain can't really even fight back. I just do not find that I'm not doing a ton of damage when I want to with the deck. One thing I thought about when I looked at Adam's "discarding for effect events" in his kit is even if you went full aspect cards, you're still going to get diminishing returns with Karmic Blast and Cosmic Awareness. That's because the more you draw, the less likely you are to draw a different aspect card, and that's not even taking into account you'll always have hero cards. I would suspect the graph would look somewhat like a "y = log(x)" graph. |
Nov 09, 2021
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Nov 10, 2021I have read through the discussion on this and figured I'd throw in my two cents.
Similarly, if you hopped on the comment thread for Back to this discussion, I looked at your suggested deck. It's a hefty forty nine card ally swarm deck; the Neapolitan to this lean, forty card, event tutoring deck's Rocky Road. They're two different ideas based on different mechanics, and although I'm sure yours works fine, pushing that here doesn't help fix any potential issues with this one. |
Nov 10, 2021Just out of curiosity, if you were fighting a Stalwart villain like Thanos, what would you do with Concussive Blow and Drop Kick? |
Nov 10, 2021
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Nov 10, 2021Just in case anyone could benefit to see a playthrough (a lot of people have asked me for one):
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Nov 10, 2021I was skeptical of this deck so I tested it against expert Thanos one-handed solo. I figured Stalwart would shut it down and confirm my suspicions that it has too many resources. Beat him first try with 4 charges on Soul World. This is easily the most powerful deck I've ever played. In retrospect the game was decided by the end of turn two when I had gone through nearly the entirety of my deck, had both copies of mystic senses, and two allies out despite using one to block on turn one. It wasn't even a fluke. I had numerous turns where the hand I started the round with looked nothing like what I ended up playing. This deck sets up fast, pretty much never needs to go to alter-ego, and doesn't even need to stun or confuse the villain to succeed. Looking forward to trying it against someone who isn't Stalwart. I'd probably like to fit in One Way or Another and an Energy Spear for Gamora since she attacks nearly every round. |
Nov 10, 2021
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Nov 10, 2021And, i won all of those games, so i'm not saying the deck is bad, because that seems to be something that matter. I just didn't have as much option to do it as with another deck (and the difference is just the power off aspect stuff) |
Nov 10, 2021
Anyway, back to some of the topics at hand. I'd argue using leadership for battlemage would normally be pretty bad in most Adam Warlock decks regardless of how good the leadership cards were. It's usually his weakest option (short of just chucking a non-aspect card). I think I need to clarify my point in regards to battle mage. My main issue is I want to avoid bad uses (particularly since this deck places a lot of value on mystic senses). Worst case scenario would be not having an aspect card at all, but it would also be equally bad to have a protection card without an ally, while also being pretty bad to be forced to use a leadership card or protection card with a low damage/thwart ally. This happens a lot in this deck (if you're interested I could provide some math on this). Considering the importance this deck places on mystic senses and battle mage, this is a pretty big problem. Funny enough, I think cards like drop kick and concussive blow are better in single player than multiplayer. The villain can only be stunned/confused once after all. While with other heroes these cards can definitely be great, I don't think they do much to help Adam Warlock win. As I mentioned previously, he already has tons of ways to negate villain activations, and his main problem is the early game; once he's all set up he's already in a powerful position, the objective is to get there in one piece while ensuring the villain doesn't have an overwhelming board presence (thus helping to avoid how this deck ends up losing). I think for the interest of clarity, I should summarize what changes I'd make for this deck specifically. I would probably start with something like this: marvelcdb.com This deck enhances what it's trying to do (with even more card drawing, cycling, and discarding), adds more aspect cards (to make it more likely battle mage will be used effectively), and shores up the early game weakness by adding more side scheme and minion removal. Not saying it's perfect by any means, but I'd argue it's certainly an improvement and a step in the right direction.
Nah, it's more like Brian presented some ice with milk poured over it, and said, "hey try this rocky road ice cream." I then said, "you've got the ingredients, but you're missing some steps." Then Dr00 came in and said, "Well, your problem is that you just don't like rocky road, this ice cream is great as is" After some back and forth, in the interest of discussion I eventually explained how one goes about making some ice cream, while exclaiming, "Oh! I have some ice cream in the fridge btw, let me show you to illustrate what I'm talking about, " while pulling out some neopolitan I made before (which is no different than what other commenters have done here). Then Schmendrix came in to claim, "ah, of course, the problem is personal preference after all." Brian then comes in to make a snarky joke about how I'm trying to use logic to prove a flavor of ice cream is the best. Then you come in, as an average, decent human being who doesn't know much about ice cream but is assuming everyone is approaching this in good faith to help clarify why I'm being misunderstood. I know exactly what's going on. Anyway, if you're interested in a general idea of how this specific deck can be improved, look no further than my response to abbojm01 in this comment. Everything in this decklist has been discussed at length in my previous comments, there's really nothing new there (as much as some would have you believe). I would love it to be explained to me just how exactly this deck is such a wildly different archetype than what's posted here (it's not, it's essentially the same general strategy and approach, even incorporating suggestions here that were supposedly well received). I also believe it's worth mentioning that if someone WERE to come in and say, "The general ideas behind this deck (or any deck for that matter) doesn't work," that can also be completely valid criticism as well (assuming they adequately supported these positions of course). Nothing should be taken for granted.
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Nov 10, 2021
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Nov 10, 2021So here is my list of this wonderful deck, with a few changes of my liking: I remove all the Power of cards, I know they are efficient but in my opinion they also narrow down your playing. Having only 4 events per aspect, I prefer to have 4 events that potentially have an effect of their own rather than three. I also include Clobber and Impede that I think work really good with this deck, I can play them first for their effect and get back to my hand and then use them for battle magic. I stick with White Tiger instead of Gamora (very controversial, I know) and I include also Hard Knocks. I prefer this attack over Drop Kick because I tend to play with my friends in difficulties where villains have stalwart, so status-causing cards are not really that useful. Final addition is Booster Boots over the power of grey card. I am happy with my first test games, but still have many challenges pending, will see |
Nov 10, 2021
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Nov 11, 2021
You must be a pretty boring player to play with if all you do is Math your way through this game. There is a lot more to games like this then just efficiency. I care more about theme and having fun. If the deck is good, then that's just an added bonus. AND THIS DECK IS GOOD! |
Nov 11, 2021
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Nov 11, 2021
I am enjoying so much to play your deck (my list, but 95% your deck) and impressed by the throught you´ve put into it. Just defeated Nebula in Expert II quite smoothly. Regarding my list under testing, very unhappy with Relentless Assault, I find that have so many ways to deal with minions that always ends up being battlemaged. Still considering about Clear the Area and Hard Knocks, and happy enough with Clobber, Impede and Booster Boots. Will continue testing harder opponents |
Nov 12, 2021I'm interested in a solo two-handed playthrough of MTS with the heroes from that box. Do you think this deck and your posted Aggression Spectrum "play nicely" together? Would you make any specific changes to either deck for multiplayer? |
Nov 12, 2021
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Nov 12, 2021
What I find funny is how a lot of people want to avoid acknowledging any of the points I'm making (props to the people who were willing to engage and try things out). We've got people like you who'd rather try to attack me (over the most banal stuff might I add), or people like This whole affair, besides being disingenuous, just smells like one huge copout. Honestly, I lost a lot of respect for a lot of people here. I'm starting to see the pattern though, if a comment's not glowing with praise it seems they're not interested in engaging whatsoever; it seems they're not interested in new ideas, only in boosting their own ego (over decklists in a coop game of all things, kind of sad honestly). |
Nov 12, 2021
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Nov 12, 2021
I have tried the cards you have mentioned and played plenty of games to understand that this play style deck supports fits my style and for that reason I find it fun and I thinks it “works”. It just works for me and maybe others will share that. Not all of course. We can disagree and be supportive. I can’t tell you to not lose respect for people but it is just a game and we are just here to share our joy about playing it. Focusing on that helps the community in my opinion. There is no right answer to decks. |
Nov 13, 2021
One suggestion I come up with is to include One Way or Another, and remove Concussive Blow. Reason is that I find that confuse villain is way less needed than stun. You spend most of time on hero form, which keeps plan under control, and now and then you can throw Zone of Silence, Cosmic Awareness, thwart with your allies or confuse with "Think Fast!" if you want to flip to heal with Soul World. On the other hand, One Way or Another is an excellent tool in this deck. It is a zero cost card that allows you to search encounter deck for the least harmful secondary plan in exchange of drawing three cards. Taking into account deck´s speed, you should have quick access to it which certainly adds value for playing early. It is an event that can be tutored. I know that doing this replacement would put The Power of Justice in a spike, so I would also replace this one with another justice event. Thanks to all the previous posters mentioning the card; I find it essential |
Nov 13, 2021This is the only deck I’ve ever beaten Ronan with on my first attempt, and I was unlucky with both Mystic Senses in the last 5 cards of my deck! Shield Spell saved me twice from his Fanaticism boosted attacks |
Nov 13, 2021
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Nov 13, 2021
You misunderstand: I didn't lose respect for people over something as trivial as a difference of opinion (in a cooperative ccg no less, this is as trivial as it gets). That would first require an actual opinion, which, to my knowledge, has yet to be presented. There has been no actual engagement in that regards. No, the reason I lost respect for people is due to their shitty behavior and the glimpses I've been getting into their character. Last I checked those are pretty good reasons. There's nothing "supportive" about a lot of what I've been seeing, and btw I'm not even the first one that's called someone out here in that regards. I don't lose respect for people over a difference of opinion in a ccg, never have and never will. That would be ridiculous.
Funny enough I kind of feel the same way about ccgs atm too. The problem for me is kind of a combination of factors. A lot of them feel pretty similar, so in that regards there's nothing new or refreshing in terms of gameplay. New expansions can be interesting for a while, but generally not for long since it all ultimately boils down to the same when all is said and done. After a while it often just feels like, "oh, been there, done that." |
Nov 13, 2021
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Nov 13, 2021
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Nov 13, 2021Thank you for sharing this. I think it’s amazing. I’ve had soooo much fun with it. I’ve even used it to beat some villains on expert. Normally I just like to play on standard but this was crushing everyone so I had the confidence to increase the difficulty and it’s still crushing. But even better than winning, it’s just such a joy to play. Every turn is a super fun puzzle to solve because this deck gives you so many options on your turn. Brilliant stuff. |
Nov 13, 2021
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Nov 13, 2021
That being said, I don’t think Adam is for me. He just doesn’t fit my play style. My personal favorite so far has been stun lock venom. I think I lean towards focusing on a specific “thing” and less of “good at everything, master of none”. Again. PHENOMENAL deck. I think it’s awesome. |
Nov 14, 2021Tried the deck and it played better than I expected it would. Ultimately I ended up making 2 changes:
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Nov 14, 2021Well, ignore my latest comment; I tried out Vigilante Training and it wasn't until it was on the board that I actually saw it was alter ego use. :( |
Nov 14, 2021
Decks that tutor from the discard pile are incredibly powerful, and I'm glad to see the archetype come to Marvel Champions. Once I've finished my current MTS playthrough, I'll probably stream some games with this deck. Thanks for sharing! |
Nov 15, 2021Brian can you recommend a replacement for the gommora basic, she’s my wife’s favourite so I can’t use it. |
Nov 15, 2021
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Nov 15, 2021
My interpretation? You are irritating and it's easy to dismiss your opinions because of your lack of manners. Your style of discourse is aggressive and petty, You respond to every challenge with more more of the same each time. If you want to be heard, you need to tone it waaaay down. Be polite and thoughtful. Employ diplomacy. Know your audience. As to the deck itself, I tried it out this weekend and found it pretty successful! I haven't quite figured out the tutoring mechanic, but reading the deck description and the comments gave me inspiration to try again. There was a lot of debate about the "Power of.." cards, and I find my opinons is neutral. I never found myself in a position to tutor, as I felt I had something better to do. Either way, they were always useful to use for Battle Mage.
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Nov 15, 2021
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Nov 15, 2021
I will try the deck out again and post my feedback later this week. |
Nov 15, 2021After doing some playtesting, I come with my final tweaks to the deck and thus mi final version of this increible deck by
Full list here: marvelcdb.com Now, when I play with my two friends, it happens that since a few weeks ago, we always play in a difficulty level where all villains have stalwart, in all campaings. And I think this level of difficulty should affect deck building strategies, and I am not comfortable playing a deck that has 4 status causing cards. Then, I made another list ready to simply ignore causing statuses. Very similar to the first one, but without those cards, and taking into account that my friends also avoid these type of cards while deck building. It happens to be a different gameplay, strategies and tactics. Here it is: |
Nov 15, 2021
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Nov 15, 2021
When people have repeatedly told you that you're breaking the spirit of the deck with these changes, you have been the one too proud to listen and instead started publicly lamenting how unfair everyone was being towards you. There have been several people throughout the thread who have just been suggesting a few card changes here and there, and there's been some productive back and forth. Hell, even I made a post or two with some pretty bad ideas. However, you're the only one who seems to be having their feelings hurt and lashing out at anyone who doesn't think the deck needs a complete overhaul. |
Nov 15, 2021
About Concussive Blow, I stick to my argument. IF I am in hero form, then confusing villain is of no use to me, and I am 95% of time in hero form. So the card becomes a 3 damage per cost of 3, which seems a poor ratio to me |
Nov 15, 2021
Also, when I play on Heroic, I find I actually do take damage and have to flip to use Soul World and get some more allies out on the board. In Heroic, I have to confuse and hopefully get a Cosmic Ward as well. I also think during multiplayer, I would assume your partner will also flip sometimes. Of course if you only plan on playing with house rules where every villain has Stalwart, of course they are of no use to you, and for sure I would go another route! (But then couldn't you also just say that you play any villain with a house rule, like they all have Piercing, and then even you putting in Hard Knocks makes no sense). All that being said, I totally encourage people to make changes that work for their playstyle. Just because I like to play the deck where Quantum Magic is more unlocked and becomes efficient through 'Power Ofs', or that I like to predict how I will make those matches through looking at my discard doesn't mean people absolutely have to play that way, of course. Everyone has a different playstyle that they like, I don't think one way is the "best" way. |
Nov 15, 2021
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Nov 15, 2021
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Nov 16, 2021I don't publish decks here, but I sure steal a lot of them, and this one is going to be great! I was initially lukewarm on Warlock out of the box, but this gets me excited to try him. As a guy who talks about this game weekly, I'd like to publically commend the folks here who are doing their level best to insist that we remain a positive and supportive community. I just don't see deck lists as a hill to die on and/or be a jerk about! Don't like it? Don't play it! Build your own! Why on earth one would be compelled to attack an important contributor to this game and community is beyond me. Lighten up, learn something, be cool. It's just a game, like, you know, to play and have fun. So, thank you again to all of you above doing the right thing. Daniel |
Nov 16, 2021
"When people have repeatedly told you that you're breaking the spirit of the deck with these changes, you have been the one too proud to listen and instead started publicly lamenting how unfair everyone was being towards you... However, you're the only one who seems to be having their feelings hurt and lashing out at anyone who doesn't think the deck needs a complete overhaul." This again. Let me make something very clear, because I hate having to have repeat myself over this yet again. I don't give a rat's ass whether people follow my suggestions or not in a ccg (let-alone a cooperative one). I don't give a rat's ass if people disagree with me. But I take offense at people trying to gaslight me over what I supposedly said or didn't say. I have repeated my stance on this multiple times already. Let me summarize once more (I have repeatedly pointed this out multiple times on here already): 1) The idea that my suggestions are for a different archetype was falsely being pointed out to me even before any deck was posted. I'd argue that if my initial suggestions would constitute a different "archetype", than decks such as Alexin's would also be a different archetype. I've consistently challenged people to point out just how exactly would my suggestions make for a different deck type, and nobody's been able to show me how; funny enough, no one seems to be considering that to be the case for Alexin either, gee I wonder why? It's a load of bullshit. You can end this all yourself by pointing out how it's different, but you wont be able to (just like all the other times I asked), because again it's all fabricated bullshit. 2) The first deck I initially posted had less to do with this deck, and more to do with deckbuilding with Adam Warlock in general (that was the main topic in that comment); I used it as an example because it was a deck that I had more experience working with. I've also pointed this out multiple times. 3) I also posted an example for this deck type specifically, once again summarizing my positions, which conveniently seems to be ignored. In fact, I pointed this out to you specifically. I mean, wtf's up with that? Why would you pretend otherwise? I mean, I've literally pointed all of this out to you already. Do I get aggravated when I have to repeat the same things over and over, due to people misrepresenting my views (in some instances due to likely arguing in bad faith) despite consistently repeating myself already? Yes. That makes me an asshole how? Sorry but I refuse to be gaslit, I don't see why I should have to put up with it. Again, I don't give two shits what you or anybody else decides to do in a ccg, or if you or anyone else wants to have a discussion. But yea, people trying to gaslight me pisses me off regardless, who would have thought? And apparently I'm the bad guy for getting upset? Want to have a civil discussion with me? It's not hard, just don't pull this bullshit. |
Nov 16, 2021Perhaps my post above was unclear.... |
Nov 16, 2021
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Nov 16, 2021
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Nov 16, 2021
Look, you actually feel your identity is threatened here and your intellect is in question--it isn't. What the community is hoping you'll sign on to is the idea that we're all here to have a good time and engage in respectful dialogue. I read your comments (all of them), and I see how much being understood matters to you, but you don't exist in a vacuum--we all are looking for that validation, I suppose. I don't really understand why this particular deck got you to the place it did, and I hope you can retreat off the hill you're defending. Cuz it doesn't really matter. I wish the best for you, my friend. |
Nov 16, 2021
I'll give you the benefit of the doubt, maybe you didn't actually bother to read what was written. So maybe you're not a complete shit person. Still messed up to be so insistent somebody said something if you didn't actually read though. |
Nov 16, 2021
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Nov 16, 2021
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Nov 16, 2021
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Nov 16, 2021
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Nov 16, 2021Hi Same as the deck allows you to play Summoning Spell several times in a given turn, it allows you also to play "Think Fast!" several times through a cycle if needed, but if you get both "Think Fast!" and Concussive Blow in the same turn, one will be dead. And having villain confused in order to flip to heal is not mandatory. It might happen that there is no threat on the main scheme and then you can flip safety. Hard Knocks is not the strongest my tweaks, either. I felt the need to replace an attack with an attack (concerned with having enough for Martial Prowess) and thought the HARD status would give me more tme before having to flip to heal while remaining in hero form. Regarding the stalwart villains, it is NOT a house rule of us. It is an environment card of normal II set, permanent from the start and with a text that reads "Villain gains stalwart". For some reason I am not able to find it here in the database, but it is a card you are prompted to play with while in expert mode. My group have decided to raise the stakes and play at this difficulty level, which affects our deckbuilding strategies. I don´t know how tough heroic mode is, but I can tell for sure that replacing both normal and expert core sets with normal II and expert II sets, and playing with the environment that makes all villains gain stalwart, is a nightmare. Unfortunatly, I didn´t have the chance yet to play the deck in multiplayer yet, just solo. And while solo I don´t play against permastalwart opponents, just play in a "soft expert" mode. Will test it multiplayer when we start next campaing. Regards from across the universe :) |
Nov 16, 2021I highly recommend that anyone wanting to try to this deck out use the Card Draw Simulator above to maximize your first few turns. It really does help to practice first. :) |
Nov 17, 2021Thank you for making this deck. |
Nov 17, 2021
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Nov 17, 2021
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Nov 25, 2021I played two games with this and thought it was pretty strong- then realised I was playing Battle Mage wrong and discarding the top card of my deck! So this is going to be insane when I'm actually playing correctly - thank you for making it! I was sceptical about the Power of cards myself but you can really see there value after one game. I always love decks that let me use my discard pile as a resource and this ticks all the right boxes, being fun to play (if you like the style) and insanely powerful once you're going. |
Nov 26, 2021Just used this deck in my first MTS playthrough. Incredibly fun experience. Coupled with this being the best campaign box imo, the deck just hums and makes the game feel completely different (in a good way!). My biggest challenge with this deck was falling into the routine of great stability (board clearing/threat clearing) plays. As stated in the writeup, the damage potential is huge. I would have to pull myself out of the "good" play to realize I could lay down 20+ villain damage easily in the turn. Look forward to using this deck in other scenarios and looking at other deck builds from |
Nov 26, 2021
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Nov 27, 2021Not that is needed, but I figured out a badass combo for Adam Warlock. If you run call for aid & no avenger allies = 1 instant counter on Soul World. This still works well if you run 1 avenger ally as well. Big deck out card for him. Solid stuff. |
Nov 27, 2021Really cool deck, got to play a few rounds and was super impressed. I managed to play Fury 4 turns back to back and could have played him on the next turn but the Villain died. Absolutely crazy what this deck can pull off. Also learned that Gamora's ability does require you to be in hero form so don't make that mistake I did. Was trying to get my deck to reshuffle before I flipped up and use a Soul Counter. Great list |
Nov 28, 2021This a pretty fun deck. I really like the card advantage this deck generates with power of's, Welcome Aboard, and the allies that pull out an event. There are so options for Quantum magic mid to late game. |
Nov 30, 2021
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Nov 30, 2021I used a bit modified version of this deck (added in a Target Acquired and added an extra card for each aspect) and we were able to take down Gamora along with my wife's Black Widow Leadership deck. This deck is pretty insane and loads of fun. The discard pile is basically your extended hand. I brought back Nick Fury multiple times and ended up having 3 Soul counters by the end. Cosmic Wards took out all of those awful Treachery cards in Nebula's deck. Getting out both Mystic Senses is key and pay attention to the allies in your discard pile if you play Summoning Spell. After 3 or 4 turns, I was always able to bring out a blocker which allowed me to defend against Pirate quickstrikes. I think I may replace Concussive Blow with Determination but otherwise, this has been the most fun deck I have played |
Nov 30, 2021Wow I wish this thread was easier to follow through all of the fighting among players. There is some really good discussion that is largely covered up through the mountains of pointless squabbling. |
Dec 02, 2021Thanks for this deck, I tried it recently vs Ebony Maw and it was very solid/efficient. Not my usual playstyle but I really liked it nonetheless. Kudos. |
Dec 08, 2021Tried it out and had a ton of fun. Thanks for the deck! You mind commenting on the decision to exclude the Agent Coulson - Rapid Response soft combo? I didn’t try it here, yet, but I did really like it in Spider-Woman. Maybe it’s just a not-sure-what-I’d-pull situation. |
Dec 08, 2021My wife played as Gamora a few times using this deck so I had to replace her as an ally. I took Yondu and replaced one of my aggression cards with the Energized Spear and he was able to do a lot of damage. Easy to get out there with the Summoning card |
Dec 09, 2021
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Dec 10, 2021
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Dec 13, 2021
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Dec 13, 2021Always a treat to see people act shocked to learn that their actions have consequences! |
Dec 13, 2021
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Dec 13, 2021
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Dec 13, 2021Incredibly powerful “don’t put into the newspaper that I was mad” energy for getting booted from a server which had the super work opinion of “sexual assault is bad, actually” Great deck, by the way. Gonna run it through MTS soon. |
Dec 13, 2021
There is no 'woke mob' just your own actions to blame. You left the Discord under your own volition. Stop trying to make a martyr of yourself. |
Dec 13, 2021
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Dec 13, 2021Can I call on people to remind themselves we are all here to share a passion about a game we love. If I can say, let’s take a break from tearing into one another and give others the latitude to disagree and grace to be forgiven in your mind without them having to ask. The internet can be a cold place and hostility can roll off the tongue with relative ease. Rather how lets take the more difficult road to share love and kindness when it isn’t convenient or easy. |
Dec 13, 2021
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Dec 13, 2021
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Dec 13, 2021
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Dec 13, 2021Anyways, I do like the deck, but I might modified some cards. |
Dec 13, 2021
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Dec 13, 2021
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Dec 13, 2021I was excited to see a bunch of emails from this thread thinking there was a lot of discussion about the deck. Now I’m just sad. Still love the deck btw. |
Dec 13, 2021
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Dec 14, 2021After trying and failing to beat Klaw on Standard three times with Adam’s precon, I turned to this site to find an alternate deck, and discovered this beauty! I was about to go to sleep but now I have to build it and kick Klaw’s ass. Fingers crossed! |
Dec 14, 2021Ok took a couple of attempts to get the hang of it, but I finally won! Still piloting it like an amateur but this is hands down my favourite deck in MC thus far. Thank you |
Dec 14, 2021
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Dec 14, 2021
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Dec 16, 2021
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Dec 20, 2021Great deck. It feels very good to play it. Thanks for sharing it. I just removed the Power of Justice and Concusive Blow for One Way or Another and Determination. (I don't like having one card only to pay for with POJ while this card is not that irreplacable). |
Dec 21, 2021
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Dec 21, 2021
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Jan 04, 2022Just a thought, have you considered plan of attack from the Gamora expansion? It fits the tutor style gameplay perfectly. Another question, how would you rule this scenario? You have a protection card for battle mage, but you either have no ally or only a full health ally. Interested to hear your take. Thanks for the deck, I wasn't that interested in warlock until seeing your deck. |
Jan 04, 2022
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Jan 04, 2022
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Jan 04, 2022
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Jan 05, 2022
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Jan 06, 2022
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Jan 17, 2022Really nice deck. I just started playing the game and this was the first deck that I could consistently win with on expert. It was also fun! |
Jan 19, 2022
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Jan 26, 2022
I'm trying to follow things that worked before: Take the damage at the beginning of the game (Don't add to the Collection), leave minions on the board where you can, Confuse/Stun as much as possible, exhaust to keep the Collection down, and burn down the Collector when you have the cards to do so. Still, it's really tough. Especially with the added encounter cards that Adam gets usually translates into a card into the Collection. Thanks in advance! |
Jan 31, 2022As a former "The Deck/Keeper" MTG player, this is the most fun and control style deck I played in Marvel Champions. It gives me the same vibe of my old (90's) MTG times. Adam Warlock replaced Venom, Ant-Man, Scarlet Witch and even Dr Strange in my heart and my table. Thank u very much. Now I'm triyng to tweak the deck with the new cards released since you created it. Are u planning to release a new version? Or do you think it's ok as it is? |
Feb 01, 2022I like this deck so far, not sure if OP is still watching, I've added all 4 of the Cosmic Entities to this deck, it does not seem to have caused any issue with its playability, and its nice having those little breather encounters. |
Feb 01, 2022
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Feb 01, 2022
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Feb 01, 2022
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Feb 11, 2022I wasn't an Adam Warlock player before, the deck restrictions he comes with were intimidating to me and I had trouble making a decent deck because of it. After copying this deck and adding the 4 cosmic entities (because I think the concept is cool, and 4 extra cards is not a big deal for Adam), I grew to love Adam Warlock. This deck is awesome. Amazing carddraw/deckcycling, flexibility AND support for the team (I love playing with 4 heroes on the board, even when I'm alone). |
Feb 18, 2022This deck is brilliant and a lot of fun…thanks for sharing this carefully curated masterpiece. I felt like a reality bending wizard as I cheated resources out of my discard pile to keep the card draw going. However, I did have to break character from a mystical warrior occasionally to Drop Kick the villain…a small price to pay as would allow me draw a card and get right back to the tutoring shenanigans. I really underestimated Quantum Magic in previous attempts with Adam Warlock but you bring out its full potential here…it’s like a glimpse into multiple futures when you draw it into your hand. Aside from the great thematics, this deck presents the ability to make valuable (and sometimes consequential) choices…both of these elements are what I find so appealing about Champions and they are sync’d up perfect in this deck. Thanks! |
Feb 24, 2022Tenia mis dudas sobre el mazo, pero lo probé contra Proxima Midnight y Corvus Glaive en [normal 2] + [experto 2] y lo único que puedo decir es que ha sido muy divertido. Además los vencí a la primera y sin problemas. Incluso conseguí aturdir y confundir a los villanos que es más complicado por el entorno (Formidable Foe que les proporciona tesón de forma pasiva. Muy divertido y nunca te quedan cartas por usar, siempre puedes hacer cualquier cosa con lo polivalente que es. Muchas felicidades por la creación de este mazo, y gracias por compartirlo con la comunidad. |
Feb 26, 2022
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Feb 28, 2022Have you seen any newer cards that you think would slot well into this deck to “keep it up to date”? Absolutely love this deck and have a blast trying out other ones you have built. |
Mar 01, 2022
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Mar 01, 2022The other day I stumbled upon Critical Encounters doing an entire playthrough of the MTS campaign with this deck and I've found it really exciting and entertaining so far. Just thought I'd post in the comments in case anyone is interested. I've provided the link at the top of the write up. Personally, I enjoy watching good playthroughs to learn from others. Thank you all for the nice comments and constructive feedback on this deck. |
Mar 02, 2022This deck convinced me to be a completionist for Marvel Champions. Am trying to figure out what to swap out for the Ms Marvel, Galaxy's most wanted, and Scarlett Witch until I get those parts (stupid FedEx giving bad estimates). When I played MTG, a long time ago, my favorite deck was survival of the fittest/recurring Nightmare. This deck echoes the card advantage of that by using Battle Mage/Mystic senses on both the hero phase and the villian phase, dumping what you have for what you want and a nonstop parade of chump blockers. I look forward to playing this deck once I get the parts... |
Mar 02, 2022I tried One Way or Another but since Adam Warlock lacks much innate thwart ability, I would typically need to use those three cards I pulled to play Cosmic Awareness and overcome any negative effect of the side scheme before the villain phase. Perhaps that’s the wrong use for it though…could be useful to enable some burst damage at the end of your scenario. |
Mar 03, 2022One thing I noticed on both play through videos is that once they got Mystic Senses in play, they were not using battle mage on the villian phase. If I am reading it right, you can turn an aspect card into a bonus and a draw on both the player and villian phases. If you have both mystic senses out, that would turn one aspect card into draw 2, once on the player phase and once on the villian phase. Is this just an example of folks not knowing the deck? Or am I understanding the rules for battle mage wrong? |
Mar 03, 2022
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Mar 04, 2022Adam Warlock intimidated me for a long time and this deck intimidated me for a long time. But between Kennedy Hawk's video and rereading the write up 3 or 4 times, I felt okay enough to play it. The first few plays were the deck playing me and just reacting, but now I feel like I'm playing the deck and holy crap this is soooo cool. Keep up the good work man, the decks you make are freaking amazing. |
Mar 06, 2022If I have both Cosmic Ward in play, would they both trigger on the same treachery card? Aka, is the second cosmic ward pointless, or extra insurance? Based on how the forced interrupt rules read it would be pointless to put two copies in play. |
Mar 10, 2022I've started collected Arkham LCG in the past few months, and I have to admit that some fo the popular deck on Arkhamdb are frustrating because they require at least a dozen different packs. I've collected Marvel Champions since the beginning so I have everything. I just noticed today that this deck requires 20 PACKS...I shudder from the perspective of someone just coming into the game and finding this deck! |
Mar 10, 2022
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Mar 10, 2022
Still a lot but a large number of packs are used in the most powerful decks! |
Mar 10, 2022I added another playthrough, this time by The Living Card Gamer. It's a lot of fun watching people learn how to pilot the deck and seeing the concepts of the deck kind of click as they play through the game. I've really enjoyed watching some of the great content creators we have for this game provide playthroughs. In watching this one I could see |
Mar 11, 2022It was fun to try this deck out! Definitely a unique idea that once you build it out it becomes a pretty solid. Excited to try this again pure solo! Well done with this! |
Mar 27, 2022Just played this deck for the first time and really enjoyed it ! Thank you. I will take your advice and have a few run outs against different villains to learn the best way to utilise the deck. Then, the Rise of Red Skull beckons ! Thanks again Brian. |
Mar 28, 2022I was a bit intimidated by the deck building restrictions of Adam Warlock, so I gave your deck a try. I've tried it solo against The Hood, Risky Business, Mutagen Formula, Rhino, Kang, Ultron and Wrecking Crew. I was able to handle pretty much anything. It really started to click once I understood how to use the "Power of" cards which is a really smart inclusion. To me, this is one of the most versatile deck I've tried so far. You can remove conditions, thwart, put allies/blockers into play, do some nice burst damage, heal up in a turn. It really feels like you are piloting all for aspects which is not only fun but thematically spot on. Well done. |
Mar 28, 2022I was a bit intimidated by the deck building restrictions of Adam Warlock, so I gave your deck a try. I've tried it solo against The Hood, Risky Business, Mutagen Formula, Rhino, Kang, Ultron and Wrecking Crew. I was able to handle pretty much anything. It really started to click once I understood how to use the "Power of" cards which is a really smart inclusion. To me, this is one of the most versatile deck I've tried so far. You can remove conditions, thwart, put allies/blockers into play, do some nice burst damage, heal up in a turn. It really feels like you are piloting all four aspects which is not only fun, but thematically spot on. Well done. |
Mar 29, 2022The setting up is very fun but I'm not sure I really enjoy mid-late game tutoring. The deck feels efficient and strong, but somewhat boring in that I'm just kind of choosing which aspect to pop off a strong card in. I wasn't going to post this comment after typing it up bc I realized it was maybe negative and not constructive, but I decided to post anyway bc I wanted to say this: you made a deck that was simply too good for me to find fun lmaoooo which is very impressive since I am usually very bad |
Apr 01, 2022Still love this one! I'm always on the lookout for new cards to add to this |
Apr 06, 2022I just came to say this is one of the best decks I've seen built on this site. Major props to the deck designer. I'm not sure there's a better build for Adam Warlock. |
Apr 09, 2022
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Apr 09, 2022Uploaded a few more videos, was very cool to see people having fun with the deck with all the playthroughs. Added my own, and I have to say, not a great video for how it usually goes and what the deck was designed to do. But uploaded anyway just because I liked how I battled back after an atypical bad start with the deck. |
Apr 09, 2022What do you think of adding the new Symbiote Suit card to this deck? In theory I feel like it would be worth the risk for Warlock. Every benefit to the card seems amplified for him. He gets multiple activations from Warlock's Cape to benefit from the base stat boosts, Soul World would regenerate an additional 10 hp, and the +1 hand size would let him go through the deck even faster. |
Apr 09, 2022
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Apr 09, 2022
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Apr 28, 2022Brian-V, just wanted to say thank you for the amazing decklist, I absolutely love it. I was struggling with an Ally-centric Leadership-style Adam deck, and resisted hard, but when I finally tried out your build, it 100% click. Made a highly-derivative, slightly-tweaked version here, all credit goes to you. After trying your build, Adam Warlock really clicks for me now. Hats-off to a truly supreme deck-builder and mechanics-master. You have the look of an OG MTG master. |
May 10, 2022You linked tour tweaked version but the deck is private |
May 12, 2022
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May 18, 2022What could be a good replacement for Deft Focus? I don't own GMW and that's the only card I'm missing to build this deck. |
May 18, 2022
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May 22, 2022Had a blast playing this deck in true solo and multiplayer (added a hard knocks for the extra tough instead of the Tackle. |
May 24, 2022Just wanted to say that Adam Warlock and your deck in particular were my gateway drugs for hot, non-stop, all-night deck-building action. You're a true inspiration. I can only hope to have a tenth of your cleverness and but a soupcon of your prowess. Thanks for sharing all of your hard work. Now please tell Pip the Troll to stop interfering with my Summoning Spells. It's getting downright silly. |
May 28, 2022One of the things I've been wanting to figure out how to better use in this deck is Quantum Magic. Always struggled that I'll just see this 2x per deck cycle... But with the new ally Pinpoint, this should allow you to keep throwing those Quantum Magic's back in the deck. It'll take a Summoning Spell or Make the Call to get Pinpoint on the board, but I'm excited to see how this affects things. |
May 28, 2022Comparing Pinpoint to Collector I, I think I need to retract my previous comment as they are worded the same... so as I understand this, events won't work with Pinpoint. But Pinpoint still could help with finding most copies of Cosmic Ward. That's pretty good too for basically saying 'nope' to treacheries found during the encounter phase. One day I'll figure out a way to shuffle QM back into this deck... |
Jul 15, 2022Really nice deck, I enjoy it! |
Jul 24, 2022I have to say this is my favorite deck to play. Have you made any updates up to the Spider-Ham release? |
Aug 16, 2022Very impressive deck. A friend at my table uses this deck and it seems very powerful to the point where the rest of us don't really feel useful for anything but mitigating the extra encounter cards we draw even in a 3 or 4 player game. I tried playing it myself after and it felt like I could do whatever I wanted whenever I wanted. My only issue with this deck lies in the fact the it's /too/ consistent to the point where I feel like I'm mostly just playing the same game over and over and I'm able to casually just pull the perfect card I need all the time so there's no excitement to being able to deal with a challenging situation. Bravo. You've done it, the deck is too good. |
Sep 10, 2022I really enjoy playing this deck. I was a little unsure how it would cope with the RoRS campaign as I thought it may take a while to set up during the Absorbing Man scenario and the delay counters would mount up. I was wrong ! It made light work of all of the scenarios and even handle Zola and his beefy minions with ease ! Really strong and lots of fun. |
Nov 23, 2022Ok, so I see the argument for the power of cards... except Power of Justice There is only a single card it's giving you the double resource for, and instead of a key ally it's a card who you have plenty of ways of already trigger the kicker for. It feels almost like it's more there to have the complete set than because it's needed. Could be wrong, haven't run the deck yet, but it just doesn't feel like the value is there compared to the others. |
Dec 28, 2022Hi! It is great fun playing your deck. What would you put instead of Gamora ally if you were playing together with a Gamora deck? |
Dec 28, 2022Sorry I am so late with the comments. |
Feb 20, 2023I’m gonna play two handed with this deck + the cosmic entity cards (so 44 cards in total) that get shuffled into the encounter deck, and VillianTheory’s Star Lord - Encounter Cards, I Choose You! for maximum shenanigans. |
Jul 06, 2023Brian, hello, It is an awesome deck. I am confused about something though. I am new and English is not my mother language so I am probably missing something. "You cannot include more than 1 copy of any non-Adam Warlock card." This stated on Alter Ego card. So as I understand you can only have one copy of your cards while I noticed three copies for some. Did you change it by house rule or am I misunderstanding that rule? |
Jul 06, 2023Sorry, I just realized the ones that has more than one copies are all his cards. |
Jul 06, 2023
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Aug 29, 2023just played this deck, and.... it is so fun to play! A Tetris game to assemble the correct strategy with what you have. Love it, thanks! |
Sep 18, 2023Hello, this seems like a really fun deck to play but I am missing some of the cards: Drop Kick The Power in All of Us Deft Focus Martial Prowess Would you recommend any alternatives to try it? Or should I pick some similar cards from each aspect? |
Oct 02, 2023If I’m playing with someone that is using scarlet witch and they have the sorcerer supreme card, what would be a good replacement card to run in this deck? |
Dec 25, 2023
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Jan 25, 2024This deck has reframed adam warlock for me, truthfully i didnt understand his kit and the power in the battle mage. Ive been playing the GotG campaign (i know BOO) and nearly every turn im able to trigger and get 2 card draw. My one flaw is miscalculating which card to snag with quantum magic, but this is a deck i see myself sticking to for a while. Cant wait to see how this character can pivot when the new mystic comes out this march! Im thinking of making a slight variant of this deck w/ domino, digging deep, and white fox due to the serious levels of discarding. Cheers mate! Cant wait to snoop your other published decks. |
May 05, 2024What an amazing and fun-to-play deck, even in 2024. Especially the way you're using the "Power of ..." cards made me reconsider my own play style, e.g. not compulsively insisting on always using their double resource effect but rather appreciating their resource type flexibility. To better suit my own play play style I've just replaced "Welcome on board" with "Call for aid" to speed up cycling through the deck even further. Mainly created this account to applaud your creativity and to suggest adding "Digging Deep" to the deck, but some fellow players have beaten me to that already :-). |
May 05, 2024Almost forgot ... against stalwart villains I usually replace Drop Kick with Honed Technique. There's nothing more satisfying than applying 10 damage with a 1 cost card (Magic Attack), and we also wanna make good use of all these nice resource cards, don't we? :-) |
Jun 04, 2024Correction of my last comment: The combination of Magic Attack and Honed Technique apparently nets only 6 damage not 10. So Honed Technique doesn't contribute much value to this deck. |
Jul 28, 2024Just gave this deck a crack today and gotta say I was fairly impressed with it. 2 quick things: Firstly what's your take putting in the new Basic Resource card that lets you add it into your hand when it's discarded? Seeing as there's so much burning through cards with this deck is it worth the trade off to add an extra card to your hand that's only one resource compared to 2? Secondly, your Gamora hyperlinks go to the hero version of her and not the Drax pack ally. |
The power of cards arent efficient what so ever in this deck. That's 5 new cards you get to add to this deck. You can really boost it well.